sreVdescription.ext M] hull3\briefing\blufor.sqf&5P] hull3\briefing\civilian.sqf_0Xhull3\briefing\indfor.sqf_0Xhull3\briefing\opfor.sqf05P]hull3\east.hH]hull3\hull3.h(s`hull3\LICENSE_0X8hull3\NADE.h3P]hull3\west.h*H]initPlayerLocal.sqf]M] initServer.sqfM]Rmission.sqm(s`\onPlayerRespawn.sqfM]Powerup.oggII]c#include "hull3\hull3.h" enableDebugConsole = 1; disableChannels[]={{2,true,true},{4,true,true},{6,true,true}}; onLoadName = "Fragtastic"; onLoadMission = "Made with Hull3"; author = "Dextrus"; loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa"; class Header { gameType = TDM; minPlayers = 1; maxPlayers = 28; }; respawn = 3; respawndelay = 3; respawnOnStart = -1; respawnTemplates[] = {}; class Params { class Hull3_Date { title = "Moon Phase"; values[] = {0,1}; texts[] = {"New Moon", "Full Moon"}; default = 1; code = "hull3_mission_date = %1"; }; class Hull3_TimeOfDay { title = "Time of Day"; values[] = {0,1,2,3,4,5,6,7}; texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"}; default = 7; code = "hull3_mission_timeOfDay = %1"; }; class Hull3_Fog { title = "Fog"; values[] = {0,1,2}; texts[] = {"None", "Light", "Heavy"}; default = 0; code = "hull3_mission_fog = %1"; }; class Hull3_Weather { title = "Weather"; values[] = {0,1,2,3,4,5,6,7,8,9}; texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"}; default = 1; code = "hull3_mission_weather = %1"; }; class Hull3_SafetyTimer { title = "Safety Timer"; values[] = {9999,0}; texts[] = {"On", "Off"}; default = 9999; code = "hull3_mission_safetyTimerEnd = %1"; }; class rbcb_gameTime { title = "Game Length"; values[] = {300,600,900}; texts[] = {"5 minutes", "10 minutes", "15 minutes"}; default = 600; code = "rbcb_totalGameLength = %1"; }; }; class CfgSounds { sounds[] = {}; class Powerup { name = "Powerup"; sound[] = { "Powerup.ogg", 1, 1, 100 }; titles[] = { 1, "GO MAKE BANG! GET MAN!" }; }; }; class CfgDebriefing { class bluwin { title = "BLUBOIS"; subtitle = "Have do all explode and we are more good at"; description = "Have do all explode and we are more good at"; picture = "flag_Iceland"; }; class opfwin { title = "REDBOIS WIN"; subtitle = "Man go bang but we do more good less bang"; description = "Man go bang but we do more good less bang"; picture = "flag_Spain"; }; }; class CfgDebriefingSections { class acex_killTracker { title = "Acex Killed Events"; variable = "acex_killTracker_outputText"; }; }; allowProfileGlasses = 0; // BLUFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
The eternal battle rages on. All must explode.

ENEMY FORCES
Massed waves of grenade wielding lunatics.

FRIENDLY FORCES
Similar massed waves of grenade wielding lunatics. "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
Explode the red men before they make your friends go boom. "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
Do not try and make sense of this chaos.

If you go down and don't die instantly, rather than lay there bleeding, press esc and select respawn to get back into the fray. "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus "]]; // CIVFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // INDFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // Situation player createDiaryRecord ["Diary", ["Situation","
The eternal battle rages on. All must explode.

ENEMY FORCES
Massed waves of grenade wielding lunatics.

FRIENDLY FORCES
Similar massed waves of grenade wielding lunatics. "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
Explode the blue men before they make your friends go boom. "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
Do not try and make sense of this chaos.

If you go down and don't die instantly, rather than lay there bleeding, press esc and select respawn to get back into the fray. "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus "]]; class EAST { class Rifleman { headGear = "CUP_H_Navy_CrewHelmet_Red"; goggles = "G_Shades_Red"; uniform = "U_O_Protagonist_VR"; vest = "V_DeckCrew_red_F_ARM"; backpack = ""; }; };class Hull3 { isEnabled = 1; class Briefing { blufor = "hull3\briefing\blufor.sqf"; opfor = "hull3\briefing\opfor.sqf"; indfor = "hull3\briefing\indfor.sqf"; civilian = "hull3\briefing\civilian.sqf"; }; class Gear { #include "NADE.h" }; class Uniform { #include "west.h" #include "east.h" }; class Faction { class BLU_F { gear = "NADE"; uniform = "WEST"; languages[] = {{"west", 100}}; }; class OPF_F { gear = "NADE"; uniform = "EAST"; languages[] = {{"west", 100}}; }; }; };The MIT License (MIT) Copyright (c) 2014 László Major Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.class NADE { class Rifleman { primaryWeapon = ""; primaryWeaponItems[] = {}; secondaryWeapon = ""; secondaryWeaponItems[] = {}; handgunWeapon = ""; handgunItems[] = {""}; uniformWeapons[] = {}; vestWeapons[] = {}; backpackWeapons[] = {}; uniformMagazines[] = { {"CUP_HandGrenade_M67", 12}; }; uniformMedicalItems[] = { {"ACE_fieldDressing", 10}, {"ACE_morphine", 5}, {"ACE_epinephrine", 5}, {"ACE_bloodIV", 1} }; vestMagazines[] = { {"CUP_HandGrenade_M67", 18}; }; backpackMagazines[] = {}; basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"}; assignItems[] = {}; binocular = ""; uniformItems[] = {}; vestItems[] = {}; backpackItems[] = {}; uniformRadios[] = {"ACRE_PRC152"}; vestRadios[] = {}; backpackRadios[] = {}; vestMedicalItems[] = {}; backpackMedicalItems[] = {}; code = ""; headGear = ""; uniform = ""; goggles = ""; vest = ""; backpack = ""; }; }; class WEST { class Rifleman { headGear = "CUP_H_Navy_CrewHelmet_Blue"; goggles = "G_Shades_Blue"; uniform = "U_B_Protagonist_VR"; vest = "V_DeckCrew_blue_F_ARM"; backpack = ""; }; };ark_rbcb_intro = { "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0], [0.75, 0.25, 0, 1.0]]; "colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable true; "filmGrain" ppEffectAdjust [0.04, 1, 1, 0, 1]; "filmGrain" ppEffectCommit 1; "filmGrain" ppEffectEnable true; ["mission.safetytimer.ended", {call ark_rbcb_go}] call hull3_event_fnc_addEventHandler; }; ark_rbcb_scoreBoard = { private _titleTxt = parseText "Team Scores "; private _timeTxt = parseText "Time Remaining: "; private _westTxt = parseText "
BLUBOIS: "; private _eastTxt = parseText "
REDBOIS: "; private _separator = parseText "
------------------------"; private _lineBreak = parseText "
"; while {ark_cbcb_inProgress} do { private _timeLeft = str floor (rbcb_totalGameLength - (CBA_missionTime - 12)); private _westScoreTxt = str westScore; private _eastScoreTxt = str eastScore; private _txt = composeText [_titleTxt, _separator, _westTxt, _westScoreTxt, _eastTxt, _eastScoreTxt, _separator, _lineBreak, _timeTxt, _timeLeft]; hintSilent _txt; }; }; ark_rbcb_go = { player setVariable ["ark_rbcb_var_side", (side player), true]; "colorCorrections" ppEffectEnable false; "filmGrain" ppEffectEnable false; playSound "Powerup"; }; call ark_rbcb_intro; call ark_rbcb_scoreBoard;ark_rbcb_removeWalls = { {deleteVehicle _x} forEach [wall1,wall2,wall3,wall4,wall5,wall6,wall7,wall8]; }; ark_rbcb_trackScore = { params ["_unit"]; private _side = _unit getVariable ["ark_rbcb_var_side", nil]; if (_side isEqualTo west) then { eastScore = eastScore + 1; publicVariable "eastScore"; }; if (_side isEqualTo east) then { westScore = westScore + 1; publicVariable "westScore"; }; _unit setVariable ["ark_rbcb_var_side", nil]; }; ark_rbcb_gameTimer = { [ {call ark_rbcb_endGame}, [], rbcb_totalGameLength] call CBA_fnc_waitAndExecute; }; ark_rbcb_endGame = { ark_cbcb_inProgress = false; publicVariable "ark_cbcb_inProgress"; if (westScore > eastScore) then { "bluwin" call BIS_fnc_endMissionServer; } else { "opfwin" call BIS_fnc_endMissionServer; }; }; ark_rbcb_serverInit = { ark_cbcb_inProgress = true; publicVariable "ark_cbcb_inProgress"; westScore = 0; publicVariable "westScore"; eastScore = 0; publicVariable "eastScore"; addMissionEventHandler ["EntityKilled", {call ark_rbcb_trackScore}]; [ "mission.safetytimer.ended", { call ark_rbcb_removeWalls; call ark_rbcb_gameTimer; } ] call hull3_event_fnc_addEventHandler; [{[nil, nil, nil, ['confirm']] call compile preProcessFileLineNumbers 'x\ark\addons\hull3\mission_host_safetytimer_stop.sqf';}, [], 1] call CBA_fnc_waitAndExecute; }; call ark_rbcb_serverInit;raP\version6EditorDatasourceNameark_gtvt28_fragtastic_v3addons&A3_Props_F_Exp_Industrial_HeavyEquipmentA3_Structures_F_Civ_AncientCUP_CAStructures_E_HouseCA3_Structures_F_Argo_Industrial_AgricultureA3_Structures_F_Mil_BarracksCUP_Misc3_ConfigA3_Structures_F_Exp_Civilian_House_Small_03A3_Structures_F_Exp_Civilian_House_Big_01A3_Structures_F_WrecksCUP_CAStructures_RuinsA3_Structures_F_Exp_Cultural_Church_01A3_Structures_F_Exp_Cultural_Church_02A3_Structures_F_Ind_ConcreteMixingPlantA3_Structures_F_Exp_Civilian_ShedsCUP_Buildings_ConfigA3_Structures_F_Exp_Commercial_AddonsA3_Structures_F_EPC_Civ_KiosksA3_Structures_F_Exp_Commercial_Shop_Town_03A3_Structures_F_Exp_Commercial_Shop_Town_01A3_Structures_F_Exp_Civilian_House_Small_01A3_Structures_F_Exp_Commercial_MarketCUP_CAStructures_E_HouseA_A_Mosque_bigCUP_CAStructures_E_Wall_Wall_LA3_Structures_F_Argo_Infrastructure_WaterSupplyA3_Structures_F_Argo_Commercial_Shop_02CUP_CAMiscCUP_WarfareBuildingsCUP_CAStructures_PMC_RuinsA3_Props_F_Exp_Commercial_MarketA3_Structures_F_Argo_Walls_MilitaryA3_Structures_F_Naval_PiersA3_Structures_F_Civ_LampsA3_Structures_F_Enoch_Cultural_CastleRuinsA3_Characters_FA3_Ui_FA3_Structures_F_EPA_WallsA3_Structures_F_Enoch_Industrial_FarmsA3_Structures_F_Enoch_Industrial_AgricultureAddonsMetaDatarandomSeed˹SScenarioDataMission\moveGridStep?angleGridStep >scaleGridStep?autoGroupingDist AtogglesItemIDProviderJLayerIndexProvider]CamerapnextID]nextID pposGD+ƄC[Edir#up#<=*5aside,5?ListitemsItem0Item1Item2 Item3b Item4 Item5 Item6 Item7N Item8 Item9 Item10 Item11+ Item12n Item13Item14Item15Item16TItem17Item18Item19Item20Item21<Item22Item23FclassNameA3_Props_F_ExpnameArma 3 Apex - Decorative and Mission ObjectsauthorBohemia Interactiveurlhttps://www.arma3.comclassNameA3_Structures_FnameArma 3 - Buildings and StructuresauthorBohemia Interactiveurlhttps://www.arma3.com classNameCUP_CAStructures_E_HouseCnameCUP_CAStructures_E_HouseCb classNameA3_Structures_F_ArgonameArma 3 Malden - Buildings and StructuresauthorBohemia Interactiveurlhttps://www.arma3.com classNameA3_Structures_F_MilnameArma 3 - Military Buildings and StructuresauthorBohemia Interactiveurlhttps://www.arma3.com classNameCUP_Misc3_ConfignameCUP_Misc3_Config classNameA3_Structures_F_Exp_CiviliannameArma 3 Apex - Civilian BuildingsauthorBohemia Interactiveurlhttps://www.arma3.comN 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SsideEmptyflagsAttributesESidtypeLand_AncientPillar_F~Sposition\IDO+AEangles2}G@EScreateAsSimpleObjectdisableSimulation~SdataTypeObjectPositionInfoSsideEmptyflagsAttributes.TidtypeLand_AncientPillar_FgTpositionc`DO+AS6Eangless?.TcreateAsSimpleObjectdisableSimulationgTdataTypeObjectPositionInfoTsideEmptyflagsAttributesUidtypeLand_AncientPillar_FPUpositionmqDO+AEangless?UcreateAsSimpleObjectdisableSimulationPUdataTypeObjectPositionInfoUsideEmptyflagsAttributesVidtypeLand_AncientPillar_F9VpositionDO+A"ܙEangles2}G@VcreateAsSimpleObjectdisableSimulation9VdataTypeObjectPositionInfoVsideEmptyflagsAttributesVidtypeLand_AncientPillar_F"WpositionCDO+AqݙEangles2}G@VcreateAsSimpleObjectdisableSimulation"WdataTypeObjectPositionInfoWsideEmptyflagsAttributesWidtypeLand_AncientPillar_F XpositionDO+ApEangless?WcreateAsSimpleObjectdisableSimulation XdataTypeObjectPositionInfoXsideEmptyflagsAttributesXidtypeLand_AncientPillar_FXposition*DO+ATLEangless?XcreateAsSimpleObjectdisableSimulationXdataTypeObjectPositionInfolYsideEmptyflagsAttributesYidtypeLand_AncientPillar_FYpositioniDO+AʹEYcreateAsSimpleObjectdisableSimulationYdataTypeObjectPositionInfo=ZsideEmptyflagsAttributes]ZidtypeLand_AncientPillar_FZposition'DO+AE]ZcreateAsSimpleObjectdisableSimulationZdataTypeObjectPositionInfo[sideEmptyflagsAttributesK[idtypeLand_House_C_10_ruins_EP1i[position\Dj@ 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Eanglesa@`disableSimulation`dataTypeObjectPositionInfo`asideEmptyflagsAttributesaidtypeLand_Wreck_Skodovka_FapositionDn@EanglesO@adisableSimulationadataTypeObjectPositionInfo+bsideEmptyflagsAttributesKbidtypeLand_ruin_chimneyibpositionDAW~EKbdisableSimulationibdataTypeObjectPositionInfobsideEmptyflagsAttributes+cidtypeLand_Church_01_ruins_FatlOffsetIcpositionD A[Eangles@+cdisableSimulationIcdataTypeObjectPositionInfocsideEmptyflagsAttributes didtypeLand_Church_01_ruins_FatlOffset)dpositionID Aj}disableSimulation"}dataTypeObjectPositionInfo}sideEmptyflagsAttributes}idtypeLand_Wreck_Offroad2_F}position_id7typeBase_WarfareBBarrier10xTall\positionD|@oEanglesI@>disableSimulation\dataTypeObjectPositionInfoیsideEmptyflagsAttributesid8typeBase_WarfareBBarrier10xTall1positionD|@kEanglesI@disableSimulation1dataTypeObjectPositionInfosideEmptyflagsAttributesid9typeBase_WarfareBBarrier10xTallposition D|@EanglesI@disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesid:typeBase_WarfareBBarrier10xTallێposition))D|@cДEangles@disableSimulationێdataTypeObjectPositionInfoZsideEmptyflagsAttributesid;typeBase_WarfareBBarrier10xTallposition4.D|@DMEangles@disableSimulationdataTypeObjectPositionInfo/sideEmptyflagsAttributesgid<typeBase_WarfareBBarrier10xTallposition.D|@2ɕEangles@gdisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributes<id=typeBase_WarfareBBarrier10xTallZposition;D|@eEangles@<disableSimulationZdataTypeObjectPositionInfoّsideEmptyflagsAttributesid>typeBase_WarfareBBarrier10xTall/position>D|@Z;Eangles@disableSimulation/dataTypeObjectPositionInfosideEmptyflagsAttributesid?typeBase_WarfareBBarrier10xTallposition@D|@Eangles@disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesid@typeBase_WarfareBBarrier10xTallٓpositiontD|@֓Eangles@disableSimulationٓdataTypeObjectPositionInfoXsideEmptyflagsAttributesidAtypeBase_WarfareBBarrier10xTallposition"D|@SEangles@disableSimulationdataTypeObjectPositionInfo-sideEmptyflagsAttributeseid[typeBase_WarfareBBarrier10xTallpositionMD|@T7Eangles@edisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributes:id\typeBase_WarfareBBarrier10xTallXpositionzND|@Eangles@:disableSimulationXdataTypeObjectPositionInfoזsideEmptyflagsAttributesid]typeBase_WarfareBBarrier10xTall-positionEangles@disableSimulationѧdataTypeObjectPositionInfoPsideEmptyflagsAttributesidtypeBase_WarfareBBarrier10xTallpositionh2D|@FEangles@disableSimulationdataTypeObjectPositionInfo%sideEmptyflagsAttributes]idtypeBase_WarfareBBarrier10xTall{positions7D|@ÖEangles@]disableSimulation{dataTypeObjectPositionInfosideEmptyflagsAttributes2idtypeBase_WarfareBBarrier10xTallPposition7D|@?Eangles@2disableSimulationPdataTypeObjectPositionInfoªsideEmptyflagsAttributesidtypeLand_ruin_wallpositionnD@Eangles?disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_ruin_walldoor_PMCЫpositionYD~@uEdisableSimulationЫdataTypeObjectPositionInfoRsideEmptyflagsAttributesridtypeLand_WoodenCrate_01_stack_x3_FpositionD妶@ErdisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesJidtypeLand_WoodenCrate_01_stack_x3_FhpositioneD妶@EՕEanglesL߾@JdisableSimulationhdataTypeObjectPositionInfosideEmptyflagsAttributes"idtypeLand_WoodenCrate_01_stack_x3_F@positionED妶@EanglesF@"disableSimulation@dataTypeObjectPositionInfo®sideEmptyflagsAttributesidtypeLand_WoodenCrate_01_stack_x3_FpositionyD妶@aUEangles@disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_WoodenCrate_01_stack_x5_Fدposition 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typeLand_Mil_WallBig_4m_battered_Fpositionu¿DZe@?Eanglesj@disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesid!typeLand_Mil_WallBig_4m_battered_FpositionDZe@9Eanglesu q@disableSimulationdataTypeObjectPositionInfohsideEmptyflagsAttributesid"typeLand_Mil_WallBig_4m_battered_Fposition)EDZe@Eangles&?disableSimulationdataTypeObjectPositionInfo@sideEmptyflagsAttributesxid#typeLand_Mil_WallBig_4m_battered_FpositionnjDZe@.Eangles 0!@xdisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesPid$typeLand_Mil_WallBig_4m_battered_Fnposition{DZe@VEanglesًe@PdisableSimulationndataTypeObjectPositionInfosideEmptyflagsAttributes,id&typeLand_Mil_WallBig_4m_damaged_left_FJpositiontD @YEangles+$@,disableSimulationJdataTypeObjectPositionInfosideEmptyflagsAttributesid'typeLand_Mil_WallBig_4m_damaged_left_F&position"ID @EanglesO @disableSimulation&dataTypeObjectPositionInfosideEmptyflagsAttributesid(typeLand_Mil_WallBig_4m_damaged_left_FpositionμD @PEangles?disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesid)typeLand_Mil_WallBig_4m_damaged_left_FpositionD @'EanglesZ ?disableSimulationdataTypeObjectPositionInfodsideEmptyflagsAttributesid*typeLand_Mil_WallBig_4m_damaged_left_FpositionD @k0Eangles+$@disableSimulationdataTypeObjectPositionInfo@sideEmptyflagsAttributesxid+typeLand_Mil_WallBig_4m_damaged_left_FpositionI6D @REangles O@xdisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesTid,typeLand_Mil_WallBig_4m_damaged_left_FrpositionID @뻔Eangles+$@TdisableSimulationrdataTypeObjectPositionInfosideEmptyflagsAttributes0id-typeLand_Mil_WallBig_4m_damaged_left_FNpositiondD @Eangles@0disableSimulationNdataTypeObjectPositionInfosideEmptyflagsAttributes id.typeLand_Mil_WallBig_4m_damaged_left_F*positionD @$EanglesFO@ disableSimulation*dataTypeObjectPositionInfosideEmptyflagsAttributesid/typeLand_Mil_WallBig_4m_damaged_left_Fposition,D @Eangles'?disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesid0typeLand_Mil_WallBig_4m_damaged_left_FpositionWYD @ՖEangles+$@disableSimulationdataTypeObjectPositionInfoesideEmptyflagsAttributesidDtypeLand_Pier_Box_FatlOffsetF&Bposition;D`AEangles<disableSimulationdataTypeObjectPositionInfo>sideEmptyflagsAttributesvidEtypeLand_Pier_Box_FatlOffsetj&BpositionDglAEangles<vdisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesOidFtypeLand_Pier_Box_FatlOffset &BmpositionDkA3Eangles<OdisableSimulationmdataTypeObjectPositionInfosideEmptyflagsAttributes(idGtypeLand_Pier_Box_FatlOffsetT&BFpositionD;A ϕEangles<(disableSimulationFdataTypeObjectPositionInfosideEmptyflagsAttributesidHtypeLand_Pier_Box_FatlOffset &Bposition DkAhEangles<disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesidItypeLand_Pier_Box_FatlOffsetT&Bposition=D;AXEangles<disableSimulationdataTypeObjectPositionInfo{sideEmptyflagsAttributesidJtypeLand_Pier_Box_FatlOffset&BpositioncDÂA Eangles<disableSimulationdataTypeObjectPositionInfoTsideEmptyflagsAttributesidKtypeLand_Pier_Box_FatlOffset(&BpositionD㳽Ag:Eangles<disableSimulationdataTypeObjectPositionInfo-sideEmptyflagsAttributeseidLtypeLand_Pier_Box_FatlOffset&BpositionD?A֘Eangles<edisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributes>idMtypeLand_Pier_Box_FatlOffset^&B\position&DOAqEangles<>disableSimulation\dataTypeObjectPositionInfosideEmptyflagsAttributesidNtypeLand_Pier_Box_FatlOffset~&B5position*DA Eangles<disableSimulation5dataTypeObjectPositionInfosideEmptyflagsAttributesidOtypeLand_Pier_Box_FatlOffset &Bposition>DkAbEangles<disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesidPtypeLand_Pier_Box_FatlOffset &Bposition!DkAeEangles<disableSimulationdataTypeObjectPositionInfojsideEmptyflagsAttributesidQtypeLand_Pier_Box_FatlOffsetT&BpositionD;AEangles<disableSimulationdataTypeObjectPositionInfoCsideEmptyflagsAttributes{idRtypeLand_Pier_Box_FatlOffset&BpositionDÂAs9Eangles<{disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesTidStypeLand_Pier_Box_FatlOffset(&BrpositionD㳽AԕEangles<TdisableSimulationrdataTypeObjectPositionInfosideEmptyflagsAttributes-idTtypeLand_Pier_Box_FatlOffset&BKpositionDÂAnEangles<-disableSimulationKdataTypeObjectPositionInfosideEmptyflagsAttributesidUtypeLand_Pier_Box_FatlOffset(&B$position#D㳽A Eangles<disableSimulation$dataTypeObjectPositionInfosideEmptyflagsAttributesidVtypeLand_Pier_Box_FatlOffset&BpositionIDAϤEangles<disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesidWtypeLand_Pier_Box_FatlOffset'BpositionD3A+@Eangles<disableSimulationdataTypeObjectPositionInfoYsideEmptyflagsAttributesidXtypeLand_Pier_Box_FatlOffset,&Bposition DͽAܘEangles<disableSimulationdataTypeObjectPositionInfo2sideEmptyflagsAttributesjidYtypeLand_Pier_Box_FatlOffset<&BpositionD ȽA\wEangles<jdisableSimulationdataTypeObjectPositionInfo sideEmptyflagsAttributesCidZtypeLand_Pier_Box_FatlOffset|L'BapositionDAEangles<CdisableSimulationadataTypeObjectPositionInfosideEmptyflagsAttributesid[typeLand_Pier_Box_FatlOffset&B:position$۸DÂAhEangles<disableSimulation:dataTypeObjectPositionInfosideEmptyflagsAttributesidatypeLand_Pier_Box_FatlOffset^&BpositioncDOA;Eangles@disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesidbtypeLand_Pier_Box_FatlOffset~&Bposition!DAz;Eangles@disableSimulationdataTypeObjectPositionInfoosideEmptyflagsAttributesidctypeLand_Pier_Box_FatlOffset&BpositionDA?Eangles@2disableSimulationPdataTypeObjectPositionInfosideEmptyflagsAttributes idgtypeLand_Pier_Box_FatlOffset&'B)position`DߡA>Eangles@ disableSimulation)dataTypeObjectPositionInfosideEmptyflagsAttributesidhtypeLand_Pier_Box_FatlOffsetd5'Bposition6rD[^A6EEangles@disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesiditypeLand_Pier_Box_FatlOffset/'BpositioneDRAEEangles@disableSimulationdataTypeObjectPositionInfo^sideEmptyflagsAttributesidjtypeLand_Pier_Box_FatlOffset'BpositionDۿA]FEangles@disableSimulationdataTypeObjectPositionInfo7sideEmptyflagsAttributesoidktypeLand_Pier_Box_FatlOffsetti'Bposition'D{ƾARGEangles@odisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesHidltypeLand_Pier_Box_FatlOffset]'Bfposition!DAHEangles@HdisableSimulationfdataTypeObjectPositionInfosideEmptyflagsAttributes!idmtypeLand_Pier_Box_FatlOffset(B?positionODAyHEangles@!disableSimulation?dataTypeObjectPositionInfosideEmptyflagsAttributesidntypeLand_Pier_Box_FatlOffset$&BpositionDۙADEangles@disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_LampAirport_FatlOffset >positionDmaAeEangles 3@dataTypeObjectPositionInfobsideEmptyflagsAttributesid~typeLand_LampHalogen_FatlOffset>=positionDu0AGEanglesI@dataTypeObjectPositionInfo&sideEmptyflagsAttributes^idtypeLand_LampHalogen_FatlOffset5dpositiontD/AEanglesI@^ddataTypeObjectPositionInfosideEmptyflagsAttributes"idtypeLand_LampHalogen_FatlOffset5(positionXD/AFEanglesI@"(dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_LampHalogen_FatlOffset5position)D/ANEanglesX?dataTypeObjectPositionInforsideEmptyflagsAttributesidtypeLand_LampHalogen_FatlOffset5position&D/A[8Eanglesk<dataTypeObjectPositionInfo6sideEmptyflagsAttributesnidtypeLand_LampHalogen_FatlOffset5tposition\D/AEanglesk<ntdataTypeObjectPositionInfosideEmptyflagsAttributes2idtypeLand_LampHalogen_FatlOffset58positionlD/AXEanglesk<28dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_LampHalogen_FatlOffset5positionOD/AEangless?dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_LampHalogen_FatlOffset5positionmvD/AiՙEanglesw/@dataTypeObjectPositionInfoFsideEmptyflagsAttributes~idtypeLand_LampHalogen_FatlOffset5position}ºD/AЙEangleshy@~dataTypeObjectPositionInfo sideEmptyflagsAttributesBidtypeLand_LampHalogen_FatlOffset5HpositionD/AEanglesMݯ@BHdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_LampHalogen_FatlOffset5 positionOD/AbEangles @ dataTypeObjectPositionInfosideEmptyflagsAttributesid typeLand_CastleRuins_01_bastion_FpositionjDM@dEangles3L@disableSimulationdataTypeObjectPositionInfodsideEmptyflagsAttributesidtypeLand_CastleRuins_01_bastion_FpositionDM@۸Eangles@disableSimulationdataTypeGroupsideWestEntitiesAttributesiditemsItem0!dataTypeObjectPositionInfosideWestflagsAttributesidtypeB_Soldier_SL_FCustomAttributespositionD @֟Eanglesd?skill?rankSERGEANTinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayableAttribute0Attribute1DnAttributespropertyspeakerexpression_this setspeaker _value;ValueDdataDsingleTypeSTRINGvalueMale04ENGDpropertypitchexpression_this setpitch _value;ValuedatasingleTypeSCALARvalueQx?formationDIAMONDdataTypeGroupsideWestEntities$AttributesiditemsItem0AdataTypeObjectPositionInfosideWestflagsAttributesidtypeB_Soldier_TL_FCustomAttributesposition)xD @Eanglesd?skill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayableAttribute0Attribute1dnAttributespropertyspeakerexpression_this setspeaker _value;Value(ddata8dsingleTypeSTRINGvalueMale12ENGdpropertypitchexpression_this setpitch _value;ValuedatasingleTypeSCALARvalueff?formationDIAMONDdataTypeMarkerpositionD;^AEnamerespawn_westtypeb_infidatlOffset;^AfdataTypeMarkerpositionDU1ApEnamerespawn_easttypeo_infidatlOffsetU1AdataTypeGroupsideWestEntitiesAttributesiditemsItem09dataTypeObjectPositionInfosideWestflagsAttributesidtypeB_Soldier_TL_FCustomAttributesposition)@D @vEanglesd?skill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayableAttribute0Attribute1\nAttributespropertyspeakerexpression_this setspeaker _value;Value \data0\singleTypeSTRINGvalueMale07ENG\propertypitchexpression_this setpitch _value;ValuedatasingleTypeSCALARvalueff?formationDIAMONDdataTypeGroupsideWestEntities<Attributes id itemsItem0Y dataTypeObjectPositionInfosideWestflagsAttributesidtypeB_soldier_AR_FCustomAttributes position D @Eanglesd?skill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayableAttribute0Attribute1| nAttributes propertyspeakerexpression_this setspeaker _value;Value@ | dataP | singleTypeSTRINGvalueMale03ENG| propertypitchexpression_this setpitch _value;Value  data  singleTypeSCALARvalue\? formationDIAMOND dataTypeGroupsideWestEntities\ Attributes id! itemsItem0y  dataTypeObjectPositionInfo sideWestflagsAttributes7 idtypeB_Soldier_A_FCustomAttributes  positionD @ Eanglesd?7 skill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable Attribute0 Attribute1 nAttributes propertyspeakerexpression_this setspeaker _value;ValueO  data_  singleTypeSTRINGvalueMale11ENG propertypitchexpression_this setpitch _value;Value  data  singleTypeSCALARvalueff? formationDIAMOND! dataTypeGroupsideWestEntitiesk Attributesid2itemsItem0 dataTypeObjectPositionInfosideWestflagsAttributesHidtypeB_soldier_LAT_FCustomAttributespositionD @~Eanglesd?Hskill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayableAttribute0Attribute1nAttributespropertyspeakerexpression_this setspeaker _value;Value`datapsingleTypeSTRINGvalueMale10ENGpropertypitchexpression_this setpitch _value;ValuedatasingleTypeSCALARvalue ׃?formationDIAMOND2dataTypeGroupsideWestEntities|Attributes8idRitemsItem08dataTypeObjectPositionInfo sideWestflagsAttributesXidtypeB_Soldier_TL_FCustomAttributes8positionD @Eanglesd?Xskill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayableAttribute06Attribute1nAttributes8propertyspeakerexpression_this setspeaker _value;ValuedatasingleTypeSTRINGvalueMale02ENGpropertypitchexpression_this setpitch _value;Value8data8singleTypeSCALARvalueHz?8formationDIAMONDRdataTypeGroupsideWestEntitiesAttributesXidritemsItem0XdataTypeObjectPositionInfo@sideWestflagsAttributesxidtypeB_soldier_AR_FCustomAttributesXposition3D @*Eanglesd?xskill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayableAttribute0VAttribute1nAttributesXpropertyspeakerexpression_this setspeaker _value;ValuedatasingleTypeSTRINGvalueMale10ENGpropertypitchexpression_this setpitch _value;Value"Xdata2XsingleTypeSCALARvalueu?XformationDIAMONDrdataTypeGroupsideWestEntitiesAttributesgiditemsItem0gdataTypeObjectPositionInfo_sideWestflagsAttributesidtypeB_Soldier_A_FCustomAttributes-gpositionˍD @Eanglesd?skill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable-Attribute0eAttribute1nAttributesgpropertyspeakerexpression_this setspeaker _value;ValuedatasingleTypeSTRINGvalueMale12ENGpropertypitchexpression_this setpitch _value;Value1gdataAgsingleTypeSCALARvalue?gformationDIAMONDdataTypeGroupsideWestEntitiesAttributesxiditemsItem0xdataTypeObjectPositionInfopsideWestflagsAttributesidtypeB_soldier_LAT_FCustomAttributes>xpositionbD @{Eanglesd?skill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable>Attribute0vAttribute1nAttributesxpropertyspeakerexpression_this setspeaker _value;ValuedatasingleTypeSTRINGvalueMale10ENGpropertypitchexpression_this setpitch _value;ValueBxdataRxsingleTypeSCALARvalue?xformationDIAMONDdataTypeGroupsideWestEntitiesAttributesiditemsItem0dataTypeObjectPositionInfosideWestflagsAttributesidtypeB_soldier_AR_FCustomAttributes^position1D @Eanglesd?skill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable^Attribute0Attribute1nAttributespropertyspeakerexpression_this setspeaker _value;ValuedatasingleTypeSTRINGvalueMale12ENGpropertypitchexpression_this setpitch _value;ValuebdatarsingleTypeSCALARvalue?formationDIAMONDdataTypeGroupsideWestEntitiesAttributes"id"itemsItem0 "dataTypeObjectPositionInfo sideWestflagsAttributes idtypeB_Soldier_A_FCustomAttributesm!"positionj0D @Eanglesd? skill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayablem!Attribute0!Attribute1+"nAttributes"propertyspeakerexpression_this setspeaker _value;Value!+"data!+"singleTypeSTRINGvalueMale07ENG+"propertypitchexpression_this setpitch _value;Valueq""data""singleTypeSCALARvalue33s?"formationDIAMOND"dataTypeGroupsideWestEntities #Attributes%id%itemsItem0(#%dataTypeObjectPositionInfo#sideWestflagsAttributes#idtypeB_soldier_LAT_FCustomAttributes~$%position/D @xEanglesd?#skill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable~$Attribute0$Attribute1<%nAttributes%propertyspeakerexpression_this setspeaker _value;Value%<%data%<%singleTypeSTRINGvalueMale10ENG<%propertypitchexpression_this setpitch _value;Value%%data%%singleTypeSCALARvalue\?%formationDIAMOND%dataTypeGroupsideWestEntities&Attributes(id(itemsItem09&(dataTypeObjectPositionInfo&sideWestflagsAttributes&idtypeB_medic_FCustomAttributes'(positionhD @nEanglesd?&skill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable'Attribute0'Attribute1W(nAttributes(propertyspeakerexpression_this setspeaker _value;Value(W(data+(W(singleTypeSTRINGvalueMale12ENGW(propertypitchexpression_this setpitch _value;Value((data((singleTypeSCALARvalueG?(formationDIAMOND(dataTypeGroupsideEastEntities7)Attributes,id,itemsItem0T),dataTypeObjectPositionInfo)sideEastflagsAttributes*idtypeO_Soldier_SL_FCustomAttributes*,positionD @Eanglesr@*skill?rankSERGEANTinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayerisPlayable*Attribute0+Attribute1+nAttributes,propertyspeakerexpression_this setspeaker _value;ValueJ++dataZ++singleTypeSTRINGvalueMale03PER+propertypitchexpression_this setpitch _value;Value+,data+,singleTypeSCALARvalueG?,,dataTypeGroupsideEastEntitiesR,Attributes /id/itemsItem0o, /dataTypeObjectPositionInfo,sideEastflagsAttributes)-idtypeO_medic_FCustomAttributes- /position0D @Eangles@)-skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayable-Attribute0.Attribute1.nAttributes /propertyspeakerexpression_this setspeaker _value;ValueQ..dataa..singleTypeSTRINGvalueMale03PER.propertypitchexpression_this setpitch _value;Value. /data. /singleTypeSCALARvalue\? //dataTypeGroupsideEastEntitiesY/Attributes2id2itemsItem0v/2dataTypeObjectPositionInfo/sideEastflagsAttributes50idtypeO_Soldier_TL_FCustomAttributes02positioneD @BߓEangles@50skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayable0Attribute01Attribute11nAttributes2propertyspeakerexpression_this setspeaker _value;Value]11datam11singleTypeSTRINGvalueMale03PER1propertypitchexpression_this setpitch _value;Value12data12singleTypeSCALARvalue?22dataTypeGroupsideEastEntitiese2Attributes!5id'5itemsItem02!5dataTypeObjectPositionInfo 3sideEastflagsAttributesA3idtypeO_Soldier_AR_FCustomAttributes3!5position&D @hEangles@A3skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayable3Attribute04Attribute14nAttributes!5propertyspeakerexpression_this setspeaker _value;Valuei44datay44singleTypeSTRINGvalueMale03PER4propertypitchexpression_this setpitch _value;Value4!5data4!5singleTypeSCALARvaluep}?!5'5dataTypeGroupsideEastEntitiesq5Attributes8id"8itemsItem058dataTypeObjectPositionInfo6sideEastflagsAttributesL6idtypeO_Soldier_A_FCustomAttributes68position0D @LEangles@L6skill?init [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayable6Attribute07Attribute17nAttributes8propertyspeakerexpression_this setspeaker _value;Valued77datat77singleTypeSTRINGvalueMale02PER7propertypitchexpression_this setpitch _value;Value78data78singleTypeSCALARvalue\?8"8dataTypeGroupsideEastEntitiesl8Attributes;id;itemsItem08;dataTypeObjectPositionInfo9sideEastflagsAttributesI9idtypeO_Soldier_LAT_FCustomAttributes9;positionk/D @XEangles@I9skill?init [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayable9Attribute0:Attribute1:nAttributes;propertyspeakerexpression_this setspeaker _value;Valuea::dataq::singleTypeSTRINGvalueMale01PER:propertypitchexpression_this setpitch _value;Value:;data:;singleTypeSCALARvalue33s?;;dataTypeGroupsideEastEntitiesi;Attributes%>id+>itemsItem0;%>dataTypeObjectPositionInfo <sideEastflagsAttributesE<idtypeO_Soldier_TL_FCustomAttributes<%>positionuND @ܓEangles&@E<skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayable<Attribute0#=Attribute1=nAttributes%>propertyspeakerexpression_this setspeaker _value;Valuem==data}==singleTypeSTRINGvalueMale02PER=propertypitchexpression_this setpitch _value;Value=%>data=%>singleTypeSCALARvalue?%>+>dataTypeGroupsideEastEntitiesu>Attributes1Aid7AitemsItem0>1AdataTypeObjectPositionInfo?sideEastflagsAttributesQ?idtypeO_Soldier_AR_FCustomAttributes?1ApositionrD @Eangles&@Q?skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayable?Attribute0/@Attribute1@nAttributes1Apropertyspeakerexpression_this setspeaker _value;Valuey@@data@@singleTypeSTRINGvalueMale01PER@propertypitchexpression_this setpitch _value;Value@1Adata A1AsingleTypeSCALARvalueQx?1A7AdataTypeGroupsideEastEntitiesAAttributes,Did2DitemsItem0A,DdataTypeObjectPositionInfo$BsideEastflagsAttributes\BidtypeO_Soldier_A_FCustomAttributesB,DpositioneD @Eangles&@\Bskill?init [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayableBAttribute0*CAttribute1CnAttributes,Dpropertyspeakerexpression_this setspeaker _value;ValuetCCdataCCsingleTypeSTRINGvalueMale01PERCpropertypitchexpression_this setpitch _value;ValueC,DdataD,DsingleTypeSCALARvalue\?,D2DdataTypeGroupsideEastEntities|DAttributes)Gid/GitemsItem0D)GdataTypeObjectPositionInfo!EsideEastflagsAttributesYEidtypeO_Soldier_LAT_FCustomAttributesE)GpositionUD @ Eangles&@YEskill?init [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayableEAttribute0'FAttribute1FnAttributes)Gpropertyspeakerexpression_this setspeaker _value;ValueqFFdataFFsingleTypeSTRINGvalueMale01PERFpropertypitchexpression_this setpitch _value;ValueF)GdataG)GsingleTypeSCALARvalue\?)G/GdataTypeGroupsideEastEntitiesyGAttributes5Jid;JitemsItem0G5JdataTypeObjectPositionInfoHsideEastflagsAttributesUHidtypeO_Soldier_TL_FCustomAttributesH5JpositionID @ؓEangles@UHskill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayableHAttribute03IAttribute1InAttributes5Jpropertyspeakerexpression_this setspeaker _value;Value}IIdataIIsingleTypeSTRINGvalueMale03PERIpropertypitchexpression_this setpitch _value;ValueI5JdataJ5JsingleTypeSCALARvalueu?5J;JdataTypeGroupsideEastEntitiesJAttributesAMidGMitemsItem0JAMdataTypeObjectPositionInfo)KsideEastflagsAttributesaKidtypeO_Soldier_AR_FCustomAttributesLAMpositionzۼD @VEangles@aKskill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayableLAttribute0?LAttribute1LnAttributesAMpropertyspeakerexpression_this setspeaker _value;ValueLLdataLLsingleTypeSTRINGvalueMale02PERLpropertypitchexpression_this setpitch _value;Value MAMdataMAMsingleTypeSCALARvalueff?AMGMdataTypeGroupsideEastEntitiesMAttributesE۶-5r3cSjb!p"kSp"C;BfGiyd/(?yu2 ZQɆIHPvo;@Y  Bt?|Tw[J,s%'Lϣp:w⽊[WjLV{h{O)mѿJ/?<52m ύ{oT[ ^Zo9vy]O%r˪wTJŅoCF}ӭ)b~JY7pZke)i/!r0;;6^WNzKA#'?T+LS2Z 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