description.extve hull3\briefing\blufor.sqfvehull3\briefing\civilian.sqf_0Xhull3\briefing\indfor.sqf_0Xhull3\briefing\opfor.sqfvehull3\east.hH]hull3\hull3.hI]Khull3\LICENSE_0X8hull3\NADE.hnehull3\west.h*H]initPlayerLocal.sqf]M] initServer.sqfYse mission.sqmwe_onPlayerRespawn.sqfM]Powerup.oggII]c#include "hull3\hull3.h" enableDebugConsole = 1; disableChannels[]={{2,true,true},{4,true,true},{6,true,true}}; onLoadName = "Slamtacular"; onLoadMission = "Made with Hull3"; author = "Dextrus"; loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa"; class Header { gameType = TDM; minPlayers = 1; maxPlayers = 28; }; respawn = 3; respawndelay = 3; respawnOnStart = -1; respawnTemplates[] = {}; class Params { class Hull3_Date { title = "Moon Phase"; values[] = {0,1}; texts[] = {"New Moon", "Full Moon"}; default = 0; code = "hull3_mission_date = %1"; }; class Hull3_TimeOfDay { title = "Time of Day"; values[] = {0,1,2,3,4,5,6,7}; texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"}; default = 7; code = "hull3_mission_timeOfDay = %1"; }; class Hull3_Fog { title = "Fog"; values[] = {0,1,2}; texts[] = {"None", "Light", "Heavy"}; default = 0; code = "hull3_mission_fog = %1"; }; class Hull3_Weather { title = "Weather"; values[] = {0,1,2,3,4,5,6,7,8,9}; texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"}; default = 1; code = "hull3_mission_weather = %1"; }; class Hull3_SafetyTimer { title = "Safety Timer"; values[] = {9999,0}; texts[] = {"On", "Off"}; default = 9999; code = "hull3_mission_safetyTimerEnd = %1"; }; class rbcb_gameTime { title = "Game Length"; values[] = {300,600,900}; texts[] = {"5 minutes", "10 minutes", "15 minutes"}; default = 600; code = "rbcb_totalGameLength = %1"; }; }; class CfgSounds { sounds[] = {}; class Powerup { name = "Powerup"; sound[] = { "Powerup.ogg", 1, 1, 100 }; titles[] = { 1, "GO MAKE BANG! GET MAN!" }; }; }; class CfgDebriefing { class bluwin { title = "BLUBOIS"; subtitle = "Have do all bang and we are more good at"; description = "Have do all bang and we are more good at"; picture = "flag_Iceland"; }; class opfwin { title = "REDBOIS WIN"; subtitle = "Man go bang but we do more good less bang"; description = "Man go bang but we do more good less bang"; picture = "flag_Spain"; }; }; class CfgDebriefingSections { class acex_killTracker { title = "Acex Killed Events"; variable = "acex_killTracker_outputText"; }; };// BLUFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
The eternal battle rages on. All must eat slugs.

ENEMY FORCES
Massed waves of shotgun wielding lunatics.

FRIENDLY FORCES
Similar massed waves of shotgun wielding lunatics. "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
Perforate the red men before they make your friends eat slugs. "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
Do not try and make sense of this chaos.

If you go down and don't die instantly, rather than lay there bleeding, press esc and select respawn to get back into the fray. "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus "]]; // CIVFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // INDFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // Situation player createDiaryRecord ["Diary", ["Situation","
The eternal battle rages on. All must eat slugs.

ENEMY FORCES
Massed waves of shotgun wielding lunatics.

FRIENDLY FORCES
Similar massed waves of shotgun wielding lunatics. "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
Perforate the blue men before they make your friends eat slugs. "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
Do not try and make sense of this chaos.

If you go down and don't die instantly, rather than lay there bleeding, press esc and select respawn to get back into the fray. "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus "]]; class EAST { class Rifleman { headGear = "CUP_H_Navy_CrewHelmet_Red"; goggles = "G_Shades_Red"; uniform = "U_O_Protagonist_VR"; vest = "V_DeckCrew_red_F_ARM"; backpack = ""; }; };class Hull3 { isEnabled = 1; class Briefing { blufor = "hull3\briefing\blufor.sqf"; opfor = "hull3\briefing\opfor.sqf"; indfor = "hull3\briefing\indfor.sqf"; civilian = "hull3\briefing\civilian.sqf"; }; class Gear { #include "NADE.h" }; class Uniform { #include "west.h" #include "east.h" }; class Faction { class BLU_F { gear = "NADE"; uniform = "WEST"; }; class OPF_F { gear = "NADE"; uniform = "EAST"; }; }; };The MIT License (MIT) Copyright (c) 2014 László Major Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.class NADE { class Rifleman { primaryWeapon = "CUP_sgun_slamfire"; primaryWeaponItems[] = {}; secondaryWeapon = ""; secondaryWeaponItems[] = {}; handgunWeapon = ""; handgunItems[] = {""}; uniformWeapons[] = {}; vestWeapons[] = {}; backpackWeapons[] = {}; uniformMagazines[] = { {"CUP_1Rnd_12Gauge_Slug", 20}; }; uniformMedicalItems[] = { {"ACE_fieldDressing", 10}, {"ACE_morphine", 5}, {"ACE_epinephrine", 5}, {"ACE_bloodIV", 1} }; vestMagazines[] = { {"CUP_1Rnd_12Gauge_Slug", 30}; }; backpackMagazines[] = {}; basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"}; assignItems[] = {}; binocular = ""; uniformItems[] = {}; vestItems[] = {}; backpackItems[] = {}; uniformRadios[] = {"ACRE_PRC152"}; vestRadios[] = {}; backpackRadios[] = {}; vestMedicalItems[] = {}; backpackMedicalItems[] = {}; code = ""; headGear = ""; uniform = ""; goggles = ""; vest = ""; backpack = ""; }; }; class WEST { class Rifleman { headGear = "CUP_H_Navy_CrewHelmet_Blue"; goggles = "G_Shades_Blue"; uniform = "U_B_Protagonist_VR"; vest = "V_DeckCrew_blue_F_ARM"; backpack = ""; }; };ark_rbcb_intro = { "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0], [0.75, 0.25, 0, 1.0]]; "colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable true; "filmGrain" ppEffectAdjust [0.04, 1, 1, 0, 1]; "filmGrain" ppEffectCommit 1; "filmGrain" ppEffectEnable true; ["mission.safetytimer.ended", {call ark_rbcb_go}] call hull3_event_fnc_addEventHandler; }; ark_rbcb_scoreBoard = { private _titleTxt = parseText "Team Scores "; private _timeTxt = parseText "Time Remaining: "; private _westTxt = parseText "
BLUBOIS: "; private _eastTxt = parseText "
REDBOIS: "; private _separator = parseText "
------------------------"; private _lineBreak = parseText "
"; while {ark_cbcb_inProgress} do { private _timeLeft = str floor (rbcb_totalGameLength - (CBA_missionTime - 12)); private _westScoreTxt = str westScore; private _eastScoreTxt = str eastScore; private _txt = composeText [_titleTxt, _separator, _westTxt, _westScoreTxt, _eastTxt, _eastScoreTxt, _separator, _lineBreak, _timeTxt, _timeLeft]; hintSilent _txt; }; }; ark_rbcb_go = { player setVariable ["ark_rbcb_var_side", (side player), true]; "colorCorrections" ppEffectEnable false; "filmGrain" ppEffectEnable false; playSound "Powerup"; }; call ark_rbcb_intro; call ark_rbcb_scoreBoard;ark_rbcb_removeWalls = { {deleteVehicle _x} forEach [wall1,wall2,wall3,wall4,wall5,wall6,wall7,wall8]; }; ark_rbcb_trackScore = { params ["_unit"]; private _side = _unit getVariable ["ark_rbcb_var_side", nil]; if (_side isEqualTo west) then { eastScore = eastScore + 1; publicVariable "eastScore"; }; if (_side isEqualTo east) then { westScore = westScore + 1; publicVariable "westScore"; }; _unit setVariable ["ark_rbcb_var_side", nil]; }; ark_rbcb_gameTimer = { [ {call ark_rbcb_endGame}, [], rbcb_totalGameLength] call CBA_fnc_waitAndExecute; }; ark_rbcb_endGame = { ark_cbcb_inProgress = false; publicVariable "ark_cbcb_inProgress"; if (westScore > eastScore) then { "bluwin" call BIS_fnc_endMissionServer; } else { "opfwin" call BIS_fnc_endMissionServer; }; }; ark_rbcb_serverInit = { ark_cbcb_inProgress = true; publicVariable "ark_cbcb_inProgress"; westScore = 0; publicVariable "westScore"; eastScore = 0; publicVariable "eastScore"; addMissionEventHandler ["EntityKilled", {call ark_rbcb_trackScore}]; [ "mission.safetytimer.ended", { call ark_rbcb_removeWalls; call ark_rbcb_gameTimer; } ] call hull3_event_fnc_addEventHandler; [{[nil, nil, nil, ['confirm']] call compile preProcessFileLineNumbers 'x\ark\addons\hull3\mission_host_safetytimer_stop.sqf';}, [], 1] call CBA_fnc_waitAndExecute; }; call ark_rbcb_serverInit; ark_cp_fnc_mortarZones = { params ["_target"]; private _delay = random [20, 40, 60]; ark_cp_var_mortCount = 0; [ { params ["_args", "_id"]; _args params ["_target"]; if (ark_cp_var_mortCount > 180) exitWith {_id call CBA_fnc_removePerFrameHandler}; ark_cp_var_mortCount = ark_cp_var_mortCount + 1; private _mortarPos = getMarkerPos _target; private _randomMortarPos = [(_mortarPos #0) + ((random 100) -50), (_mortarPos #1) + ((random 100) -50), 150]; private _shell = "F_40mm_Green" createVehicle _randomMortarPos; _shell setVelocity [0,0,-0.5]; }, _delay, [_target] ] call CBA_fnc_addPerFrameHandler; }; {[_x] call ark_cp_fnc_mortarZones} forEach ["mort_1","mort_2","mort_3"]raP_ 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YEangles2}G@LcreateAsSimpleObjectdisableSimulationMdataTypeObjectPositionInfo|MsideEmptyflagsAttributesMidtypeLand_AncientPillar_FMpositionVCDO+A|>Eangles2}G@McreateAsSimpleObjectdisableSimulationMdataTypeObjectPositionInfoeNsideEmptyflagsAttributesNidtypeLand_AncientPillar_FNpositionDO+AѾEangles2}G@NcreateAsSimpleObjectdisableSimulationNdataTypeObjectPositionInfoNOsideEmptyflagsAttributesOidtypeLand_AncientPillar_FOpositionDO+AEangles2}G@OcreateAsSimpleObjectdisableSimulationOdataTypeObjectPositionInfo7PsideEmptyflagsAttributesoPidtypeLand_AncientPillar_FPpositionDO+A6zEangles2}G@oPcreateAsSimpleObjectdisableSimulationPdataTypeObjectPositionInfo QsideEmptyflagsAttributesXQidtypeLand_AncientPillar_FQposition8DDO+A Eangles2}G@XQcreateAsSimpleObjectdisableSimulationQdataTypeObjectPositionInfo RsideEmptyflagsAttributesARidtypeLand_AncientPillar_FzRpositione>DO+AEangles2}G@ARcreateAsSimpleObjectdisableSimulationzRdataTypeObjectPositionInfoRsideEmptyflagsAttributes*SidtypeLand_AncientPillar_FcSposition\IDO+AEangles2}G@*ScreateAsSimpleObjectdisableSimulationcSdataTypeObjectPositionInfoSsideEmptyflagsAttributesTidtypeLand_AncientPillar_FLTpositionc`DO+AS6Eangless?TcreateAsSimpleObjectdisableSimulationLTdataTypeObjectPositionInfoTsideEmptyflagsAttributesTidtypeLand_AncientPillar_F5UpositionmqDO+AEangless?TcreateAsSimpleObjectdisableSimulation5UdataTypeObjectPositionInfoUsideEmptyflagsAttributesUidtypeLand_AncientPillar_FVpositionDO+A"ܙEangles2}G@UcreateAsSimpleObjectdisableSimulationVdataTypeObjectPositionInfoVsideEmptyflagsAttributesVidtypeLand_AncientPillar_FWpositionCDO+AqݙEangles2}G@VcreateAsSimpleObjectdisableSimulationWdataTypeObjectPositionInfoWsideEmptyflagsAttributesWidtypeLand_AncientPillar_FWpositionDO+ApEangless?WcreateAsSimpleObjectdisableSimulationWdataTypeObjectPositionInfohXsideEmptyflagsAttributesXidtypeLand_AncientPillar_FXposition*DO+ATLEangless?XcreateAsSimpleObjectdisableSimulationXdataTypeObjectPositionInfoQYsideEmptyflagsAttributesqYidtypeLand_AncientPillar_FYpositioniDO+AʹEqYcreateAsSimpleObjectdisableSimulationYdataTypeObjectPositionInfo"ZsideEmptyflagsAttributesBZidtypeLand_AncientPillar_F{Zposition'DO+AEBZcreateAsSimpleObjectdisableSimulation{ZdataTypeObjectPositionInfoZsideEmptyflagsAttributes0[idtypeLand_House_C_10_ruins_EP1N[position\Dj@ 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Eanglesa@`disableSimulation`dataTypeObjectPositionInfoEasideEmptyflagsAttributes}aidtypeLand_Wreck_Skodovka_FapositionDn@EanglesO@}adisableSimulationadataTypeObjectPositionInfobsideEmptyflagsAttributes0bidtypeLand_ruin_chimneyNbpositionDAW~E0bdisableSimulationNbdataTypeObjectPositionInfobsideEmptyflagsAttributescidtypeLand_Church_01_ruins_FatlOffset.cpositionD A[Eangles@cdisableSimulation.cdataTypeObjectPositionInfocsideEmptyflagsAttributescidtypeLand_Church_01_ruins_FatlOffsetdpositionID Aj|disableSimulation}dataTypeObjectPositionInfo}sideEmptyflagsAttributes}idtypeLand_Wreck_Offroad2_F}position_typeBase_WarfareBBarrier10xTallposition>D|@Z;Eangles@disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributes˒id?typeBase_WarfareBBarrier10xTallposition@D|@Eangles@˒disableSimulationdataTypeObjectPositionInfohsideEmptyflagsAttributesid@typeBase_WarfareBBarrier10xTallpositiontD|@֓Eangles@disableSimulationdataTypeObjectPositionInfo=sideEmptyflagsAttributesuidAtypeBase_WarfareBBarrier10xTallposition"D|@SEangles@udisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesJid[typeBase_WarfareBBarrier10xTallhpositionMD|@T7Eangles@JdisableSimulationhdataTypeObjectPositionInfosideEmptyflagsAttributesid\typeBase_WarfareBBarrier10xTall=positionzND|@Eangles@disableSimulation=dataTypeObjectPositionInfosideEmptyflagsAttributesid]typeBase_WarfareBBarrier10xTallpositionEangles@disableSimulationdataTypeObjectPositionInfo5sideEmptyflagsAttributesmidtypeBase_WarfareBBarrier10xTallpositionh2D|@FEangles@mdisableSimulationdataTypeObjectPositionInfo sideEmptyflagsAttributesBidtypeBase_WarfareBBarrier10xTall`positions7D|@ÖEangles@BdisableSimulation`dataTypeObjectPositionInfoߩsideEmptyflagsAttributesidtypeBase_WarfareBBarrier10xTall5position7D|@?Eangles@disableSimulation5dataTypeObjectPositionInfosideEmptyflagsAttributesߪidtypeLand_ruin_wallpositionnD@Eangles?ߪdisableSimulationdataTypeObjectPositionInfowsideEmptyflagsAttributesidtypeLand_ruin_walldoor_PMCpositionYD~@uEdisableSimulationdataTypeObjectPositionInfo7sideEmptyflagsAttributesWidtypeLand_WoodenCrate_01_stack_x3_FupositionD妶@EWdisableSimulationudataTypeObjectPositionInfosideEmptyflagsAttributes/idtypeLand_WoodenCrate_01_stack_x3_FMpositioneD妶@EՕEanglesL߾@/disableSimulationMdataTypeObjectPositionInfoϭsideEmptyflagsAttributesidtypeLand_WoodenCrate_01_stack_x3_F%positionED妶@EanglesF@disableSimulation%dataTypeObjectPositionInfosideEmptyflagsAttributes߮idtypeLand_WoodenCrate_01_stack_x3_FpositionyD妶@aUEangles@߮disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_WoodenCrate_01_stack_x5_Fposition DvȾ@ȘEdisableSimulationdataTypeObjectPositionInfo?sideEmptyflagsAttributeswidtypeLand_WoodenCrate_01_stack_x5_FpositionQDvȾ@^Eangles9@wdisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesOidtypeLand_WoodenCrate_01_stack_x5_FmpositionDvȾ@EEangles/_>OdisableSimulationmdataTypeObjectPositionInfosideEmptyflagsAttributes'idtypeLand_WoodenCrate_01_stack_x5_FEpositionǿDvȾ@6ܘEanglesV@'disableSimulationEdataTypeObjectPositionInfosideEmptyflagsAttributesid{typeLand_Shed_01_ruins_FpositionPD-@Eangles%?disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesͳid typeLand_Mil_WallBig_4m_battered_FpositionZDZe@5Eangles 0!@ͳdisableSimulationdataTypeObjectPositionInfomsideEmptyflagsAttributesid typeLand_Mil_WallBig_4m_battered_FôpositionIDZe@KEangles@disableSimulationôdataTypeObjectPositionInfoEsideEmptyflagsAttributes}idtypeLand_Mil_WallBig_4m_battered_Fposition>DZe@uȖEangles7W@}disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesUidtypeLand_Mil_WallBig_4m_battered_FspositionDZe@EanglesM1C@UdisableSimulationsdataTypeObjectPositionInfosideEmptyflagsAttributes-idtypeLand_Mil_WallBig_4m_battered_FKpositionN&DZe@EanglesBx@-disableSimulationKdataTypeObjectPositionInfoͷsideEmptyflagsAttributesidtypeLand_Mil_WallBig_4m_battered_F#positionQDZe@Eangles3,?disableSimulation#dataTypeObjectPositionInfosideEmptyflagsAttributesݸidtypeLand_Mil_WallBig_4m_battered_FpositionDZe@?Eangles8M@ݸdisableSimulationdataTypeObjectPositionInfo}sideEmptyflagsAttributesidtypeLand_Mil_WallBig_4m_battered_FӹpositionSKDZe@ Eangles@disableSimulationӹdataTypeObjectPositionInfoUsideEmptyflagsAttributesidtypeLand_Mil_WallBig_4m_battered_FpositionDZe@ %Eanglesy@disableSimulationdataTypeObjectPositionInfo-sideEmptyflagsAttributeseidtypeLand_Mil_WallBig_4m_battered_FpositionJ:DZe@SEangless@edisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributes=idtypeLand_Mil_WallBig_4m_battered_F[position]DZe@Eangles1?=disableSimulation[dataTypeObjectPositionInfoݼsideEmptyflagsAttributesidtypeLand_Mil_WallBig_4m_battered_F3position>IDZe@U!Eanglese[@disableSimulation3dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_Mil_WallBig_4m_battered_F positionDZe@Eanglesi ?disableSimulation dataTypeObjectPositionInfosideEmptyflagsAttributesžidtypeLand_Mil_WallBig_4m_battered_Fposition肽DZe@8ԖEanglesN$@ždisableSimulationdataTypeObjectPositionInfoesideEmptyflagsAttributesidtypeLand_Mil_WallBig_4m_battered_FpositionDZe@{˘Eanglesa@disableSimulationdataTypeObjectPositionInfo=sideEmptyflagsAttributesuidtypeLand_Mil_WallBig_4m_battered_FpositionDZe@Eangles)@udisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesMidtypeLand_Mil_WallBig_4m_battered_Fkposition DZe@,Eanglesi?MdisableSimulationkdataTypeObjectPositionInfosideEmptyflagsAttributes%idtypeLand_Mil_WallBig_4m_battered_FCpositionPDZe@}EanglesR@%disableSimulationCdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_Mil_WallBig_4m_battered_FpositionMDZe@Eangles.@disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesid typeLand_Mil_WallBig_4m_battered_Fpositionu¿DZe@?Eanglesj@disableSimulationdataTypeObjectPositionInfousideEmptyflagsAttributesid!typeLand_Mil_WallBig_4m_battered_FpositionDZe@9Eanglesu q@disableSimulationdataTypeObjectPositionInfoMsideEmptyflagsAttributesid"typeLand_Mil_WallBig_4m_battered_Fposition)EDZe@Eangles&?disableSimulationdataTypeObjectPositionInfo%sideEmptyflagsAttributes]id#typeLand_Mil_WallBig_4m_battered_F{positionnjDZe@.Eangles 0!@]disableSimulation{dataTypeObjectPositionInfosideEmptyflagsAttributes5id$typeLand_Mil_WallBig_4m_battered_FSposition{DZe@VEanglesًe@5disableSimulationSdataTypeObjectPositionInfosideEmptyflagsAttributesid&typeLand_Mil_WallBig_4m_damaged_left_F/positiontD @YEangles+$@disableSimulation/dataTypeObjectPositionInfosideEmptyflagsAttributesid'typeLand_Mil_WallBig_4m_damaged_left_F position"ID @EanglesO @disableSimulation dataTypeObjectPositionInfosideEmptyflagsAttributesid(typeLand_Mil_WallBig_4m_damaged_left_FpositionμD @PEangles?disableSimulationdataTypeObjectPositionInfomsideEmptyflagsAttributesid)typeLand_Mil_WallBig_4m_damaged_left_FpositionD @'EanglesZ ?disableSimulationdataTypeObjectPositionInfoIsideEmptyflagsAttributesid*typeLand_Mil_WallBig_4m_damaged_left_FpositionD @k0Eangles+$@disableSimulationdataTypeObjectPositionInfo%sideEmptyflagsAttributes]id+typeLand_Mil_WallBig_4m_damaged_left_F{positionI6D @REangles O@]disableSimulation{dataTypeObjectPositionInfosideEmptyflagsAttributes9id,typeLand_Mil_WallBig_4m_damaged_left_FWpositionID @뻔Eangles+$@9disableSimulationWdataTypeObjectPositionInfosideEmptyflagsAttributesid-typeLand_Mil_WallBig_4m_damaged_left_F3positiondD @Eangles@disableSimulation3dataTypeObjectPositionInfosideEmptyflagsAttributesid.typeLand_Mil_WallBig_4m_damaged_left_FpositionD @$EanglesFO@disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesid/typeLand_Mil_WallBig_4m_damaged_left_Fposition,D @Eangles'?disableSimulationdataTypeObjectPositionInfoqsideEmptyflagsAttributesid0typeLand_Mil_WallBig_4m_damaged_left_FpositionWYD @ՖEangles+$@disableSimulationdataTypeObjectPositionInfoJsideEmptyflagsAttributesidDtypeLand_Pier_Box_FatlOffsetF&Bposition;D`AEangles<disableSimulationdataTypeObjectPositionInfo#sideEmptyflagsAttributes[idEtypeLand_Pier_Box_FatlOffsetj&BypositionDglAEangles<[disableSimulationydataTypeObjectPositionInfosideEmptyflagsAttributes4idFtypeLand_Pier_Box_FatlOffset &BRpositionDkA3Eangles<4disableSimulationRdataTypeObjectPositionInfosideEmptyflagsAttributes idGtypeLand_Pier_Box_FatlOffsetT&B+positionD;A ϕEangles< disableSimulation+dataTypeObjectPositionInfosideEmptyflagsAttributesidHtypeLand_Pier_Box_FatlOffset &Bposition DkAhEangles<disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesidItypeLand_Pier_Box_FatlOffsetT&Bposition=D;AXEangles<disableSimulationdataTypeObjectPositionInfo`sideEmptyflagsAttributesidJtypeLand_Pier_Box_FatlOffset&BpositioncDÂA 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&Bposition!DkAeEangles<disableSimulationdataTypeObjectPositionInfoOsideEmptyflagsAttributesidQtypeLand_Pier_Box_FatlOffsetT&BpositionD;AEangles<disableSimulationdataTypeObjectPositionInfo(sideEmptyflagsAttributes`idRtypeLand_Pier_Box_FatlOffset&B~positionDÂAs9Eangles<`disableSimulation~dataTypeObjectPositionInfosideEmptyflagsAttributes9idStypeLand_Pier_Box_FatlOffset(&BWpositionD㳽AԕEangles<9disableSimulationWdataTypeObjectPositionInfosideEmptyflagsAttributesidTtypeLand_Pier_Box_FatlOffset&B0positionDÂAnEangles<disableSimulation0dataTypeObjectPositionInfosideEmptyflagsAttributesidUtypeLand_Pier_Box_FatlOffset(&B position#D㳽A Eangles<disableSimulation dataTypeObjectPositionInfosideEmptyflagsAttributesidVtypeLand_Pier_Box_FatlOffset&BpositionIDAϤEangles<disableSimulationdataTypeObjectPositionInfoesideEmptyflagsAttributesidWtypeLand_Pier_Box_FatlOffset'BpositionD3A+@Eangles<disableSimulationdataTypeObjectPositionInfo>sideEmptyflagsAttributesvidXtypeLand_Pier_Box_FatlOffset,&Bposition DͽAܘEangles<vdisableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesOidYtypeLand_Pier_Box_FatlOffset<&BmpositionD ȽA\wEangles<OdisableSimulationmdataTypeObjectPositionInfosideEmptyflagsAttributes(idZtypeLand_Pier_Box_FatlOffset|L'BFpositionDAEangles<(disableSimulationFdataTypeObjectPositionInfosideEmptyflagsAttributesid[typeLand_Pier_Box_FatlOffset&Bposition$۸DÂAhEangles<disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesidatypeLand_Pier_Box_FatlOffset^&BpositioncDOA;Eangles@disableSimulationdataTypeObjectPositionInfo{sideEmptyflagsAttributesidbtypeLand_Pier_Box_FatlOffset~&Bposition!DAz;Eangles@disableSimulationdataTypeObjectPositionInfoTsideEmptyflagsAttributesidctypeLand_Pier_Box_FatlOffset&BpositionDA?idetypeLand_Pier_Box_FatlOffset'B\position׿D$A=Eangles@>disableSimulation\dataTypeObjectPositionInfosideEmptyflagsAttributesidftypeLand_Pier_Box_FatlOffset'B5positionlDA[>Eangles@disableSimulation5dataTypeObjectPositionInfosideEmptyflagsAttributesidgtypeLand_Pier_Box_FatlOffset&'Bposition`DߡA>Eangles@disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesidhtypeLand_Pier_Box_FatlOffsetd5'Bposition6rD[^A6EEangles@disableSimulationdataTypeObjectPositionInfojsideEmptyflagsAttributesiditypeLand_Pier_Box_FatlOffset/'BpositioneDRAEEangles@disableSimulationdataTypeObjectPositionInfoCsideEmptyflagsAttributes{idjtypeLand_Pier_Box_FatlOffset'BpositionDۿA]FEangles@{disableSimulationdataTypeObjectPositionInfosideEmptyflagsAttributesTidktypeLand_Pier_Box_FatlOffsetti'Brposition'D{ƾARGEangles@TdisableSimulationrdataTypeObjectPositionInfosideEmptyflagsAttributes-idltypeLand_Pier_Box_FatlOffset]'BKposition!DAHEangles@-disableSimulationKdataTypeObjectPositionInfosideEmptyflagsAttributesidmtypeLand_Pier_Box_FatlOffset(B$positionODAyHEangles@disableSimulation$dataTypeObjectPositionInfosideEmptyflagsAttributesidntypeLand_Pier_Box_FatlOffset$&BpositionDۙADEangles@disableSimulationdataTypeObjectPositionInfo~sideEmptyflagsAttributesid typeLand_CastleRuins_01_bastion_FpositionjDM@dEangles3L@disableSimulationdataTypeObjectPositionInfoUsideEmptyflagsAttributesidtypeLand_CastleRuins_01_bastion_FpositionDM@۸Eangles@disableSimulationdataTypeObjectPositionInfo*sideEmptyflagsAttributesJidtypeLand_FeedStorage_01_ruins_FhpositionBD\@EJdisableSimulationhdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_FeedStorage_01_ruins_F=positionRD\@іEanglesJ@disableSimulation=dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_InvisibleBarrier_FpositionFD@%&Enamewall1dataTypeObjectPositionInfojsideEmptyAttributesidtypeLand_InvisibleBarrier_FatlOffset?positionDB`@'Enamewall2dataTypeObjectPositionInfosideEmptyAttributesTidtypeLand_InvisibleBarrier_FatlOffset?gposition%DB`@jEangles@Tnamewall3gdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_InvisibleBarrier_F-positionD@Eangles@namewall4-dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_InvisibleBarrier_FpositionBxD@)fEanglesG@namewall5dataTypeObjectPositionInforsideEmptyAttributesidtypeLand_InvisibleBarrier_FatlOffset?positionvDB`@dEanglesG@namewall6dataTypeObjectPositionInfo8sideEmptyflagsAttributespidtypeLand_InvisibleBarrier_FpositionDD@֙Eangles@pnamewall7dataTypeObjectPositionInfosideEmptyAttributes:idtypeLand_InvisibleBarrier_FatlOffset?Mposition;?DB`@PיEangles@:namewall8MdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_WaterTower_02_ruins_F!positionD`@TEangles[r@disableSimulation!dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_WaterTower_02_ruins_FpositionD`@7#Eanglesw{@disableSimulationdataTypeLayernameLampsEntities@id"atlOffsetЃP?items Item0Item1Item2Item3xItem4TItem50Item6 Item7Item8Item9Item10|Item11XItem124dataTypeObjectPositionInfojsideEmptyflagsAttributesid~typeLand_LampHalogen_FatlOffset>=positionDu0AGEanglesI@disableSimulationdataTypeObjectPositionInfoFsideEmptyflagsAttributes~idtypeLand_LampHalogen_FatlOffset5positiontD/AEanglesI@~disableSimulationdataTypeObjectPositionInfo"sideEmptyflagsAttributesZidtypeLand_LampHalogen_FatlOffset5xpositionXD/AFEanglesI@ZdisableSimulationxdataTypeObjectPositionInfosideEmptyflagsAttributes6idtypeLand_LampHalogen_FatlOffset5Tposition)D/ANEanglesX?6disableSimulationTdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_LampHalogen_FatlOffset50position&D/A[8Eanglesk<disableSimulation0dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_LampHalogen_FatlOffset5 position\D/AEanglesk<disableSimulation dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_LampHalogen_FatlOffset5positionlD/AXEanglesk<disableSimulationdataTypeObjectPositionInfonsideEmptyflagsAttributesidtypeLand_LampHalogen_FatlOffset5positionOD/AEangless?disableSimulationdataTypeObjectPositionInfoJsideEmptyflagsAttributesidtypeLand_LampHalogen_FatlOffset5positionmvD/AiՙEanglesw/@disableSimulationdataTypeObjectPositionInfo&sideEmptyflagsAttributes^idtypeLand_LampHalogen_FatlOffset5|position}ºD/AЙEangleshy@^disableSimulation|dataTypeObjectPositionInfosideEmptyflagsAttributes:idtypeLand_LampHalogen_FatlOffset5XpositionD/AEanglesMݯ@:disableSimulationXdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_LampHalogen_FatlOffset54positionOD/AbEangles @disableSimulation4dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_LampAirport_FatlOffset>positionDibAdEangles3@disableSimulationdataTypeGroupsideWestEntitiesZAttributes id0 itemsItem0w dataTypeObjectPositionInfosideWestflagsAttributes6 idtypeB_Soldier_SL_FCustomAttributes  positionD @֟Eanglesd?6 skill?rankSERGEANTinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable Attribute0 Attribute1 nAttributes propertyspeakerexpression_this setspeaker _value;Value^  datan  singleTypeSTRINGvalueMale04ENG propertypitchexpression_this setpitch _value;Value  data  singleTypeSCALARvalueQx? formationDIAMOND0 dataTypeGroupsideWestEntitiesz Attributes6idPitemsItem0 6dataTypeObjectPositionInfo sideWestflagsAttributesV idtypeB_Soldier_TL_FCustomAttributes 6position)xD @Eanglesd?V skill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable Attribute04 Attribute1 nAttributes6propertyspeakerexpression_this setspeaker _value;Value~  data  singleTypeSTRINGvalueMale12ENG propertypitchexpression_this setpitch _value;Value6data6singleTypeSCALARvalueff?6formationDIAMONDPdataTypeMarkerpositionD;^AEnamerespawn_westtypeb_infidatlOffset;^AdataTypeMarkerpositionDU1ApEnamerespawn_easttypeo_infidatlOffsetU1A(dataTypeGroupsideWestEntitiesrAttributes.idHitemsItem0.dataTypeObjectPositionInfosideWestflagsAttributesNidtypeB_Soldier_TL_FCustomAttributes.position)@D @vEanglesd?Nskill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayableAttribute0,Attribute1nAttributes.propertyspeakerexpression_this setspeaker _value;ValuevdatasingleTypeSTRINGvalueMale07ENGpropertypitchexpression_this setpitch _value;Value.data.singleTypeSCALARvalueff?.formationDIAMONDHdataTypeGroupsideWestEntitiesAttributesNidhitemsItem0NdataTypeObjectPositionInfo6sideWestflagsAttributesnidtypeB_soldier_AR_FCustomAttributesNposition D @Eanglesd?nskill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayableAttribute0LAttribute1nAttributesNpropertyspeakerexpression_this setspeaker _value;ValuedatasingleTypeSTRINGvalueMale03ENGpropertypitchexpression_this setpitch _value;ValueNdata(NsingleTypeSCALARvalue\?NformationDIAMONDhdataTypeGroupsideWestEntitiesAttributes]idwitemsItem0]dataTypeObjectPositionInfoUsideWestflagsAttributesidtypeB_Soldier_A_FCustomAttributes#]positionD @ Eanglesd?skill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable#Attribute0[Attribute1nAttributes]propertyspeakerexpression_this setspeaker _value;ValuedatasingleTypeSTRINGvalueMale11ENGpropertypitchexpression_this setpitch _value;Value']data7]singleTypeSCALARvalueff?]formationDIAMONDwdataTypeGroupsideWestEntitiesAttributesniditemsItem0ndataTypeObjectPositionInfofsideWestflagsAttributesidtypeB_soldier_LAT_FCustomAttributes4npositionD @~Eanglesd?skill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable4Attribute0lAttribute1nAttributesnpropertyspeakerexpression_this setspeaker _value;ValuedatasingleTypeSTRINGvalueMale10ENGpropertypitchexpression_this setpitch _value;Value8ndataHnsingleTypeSCALARvalue ׃?nformationDIAMONDdataTypeGroupsideWestEntitiesAttributesiditemsItem0dataTypeObjectPositionInfovsideWestflagsAttributesidtypeB_Soldier_TL_FCustomAttributesTpositionD @Eanglesd?skill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayableTAttribute0Attribute1nAttributespropertyspeakerexpression_this setspeaker _value;ValuedatasingleTypeSTRINGvalueMale02ENGpropertypitchexpression_this setpitch _value;ValueXdatahsingleTypeSCALARvalueHz?formationDIAMONDdataTypeGroupsideWestEntitiesAttributes!id!itemsItem0!dataTypeObjectPositionInfosideWestflagsAttributesidtypeB_soldier_AR_FCustomAttributest !position3D @*Eanglesd?skill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayablet Attribute0 Attribute12!nAttributes!propertyspeakerexpression_this setspeaker _value;Value 2!data!2!singleTypeSTRINGvalueMale10ENG2!propertypitchexpression_this setpitch _value;Valuex!!data!!singleTypeSCALARvalueu?!formationDIAMOND!dataTypeGroupsideWestEntities"Attributes$id$itemsItem0/"$dataTypeObjectPositionInfo"sideWestflagsAttributes"idtypeB_Soldier_A_FCustomAttributes#$positionˍD @Eanglesd?"skill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable#Attribute0#Attribute1A$nAttributes$propertyspeakerexpression_this setspeaker _value;Value$A$data$A$singleTypeSTRINGvalueMale12ENGA$propertypitchexpression_this setpitch _value;Value$$data$$singleTypeSCALARvalue?$formationDIAMOND$dataTypeGroupsideWestEntities!%Attributes'id'itemsItem0>%'dataTypeObjectPositionInfo%sideWestflagsAttributes%idtypeB_soldier_LAT_FCustomAttributes&'positionbD @{Eanglesd?%skill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable&Attribute0&Attribute1R'nAttributes'propertyspeakerexpression_this setspeaker _value;Value'R'data&'R'singleTypeSTRINGvalueMale10ENGR'propertypitchexpression_this setpitch _value;Value''data''singleTypeSCALARvalue?'formationDIAMOND'dataTypeGroupsideWestEntities2(Attributes*id+itemsItem0O(*dataTypeObjectPositionInfo(sideWestflagsAttributes)idtypeB_soldier_AR_FCustomAttributes)*position1D @Eanglesd?)skill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable)Attribute0)Attribute1r*nAttributes*propertyspeakerexpression_this setspeaker _value;Value6*r*dataF*r*singleTypeSTRINGvalueMale12ENGr*propertypitchexpression_this setpitch _value;Value**data**singleTypeSCALARvalue?*formationDIAMOND+dataTypeGroupsideWestEntitiesR+Attributes-id.itemsItem0o+-dataTypeObjectPositionInfo+sideWestflagsAttributes-,idtypeB_Soldier_A_FCustomAttributes,-positionj0D @Eanglesd?-,skill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable,Attribute0,Attribute1-nAttributes-propertyspeakerexpression_this setspeaker _value;ValueE--dataU--singleTypeSTRINGvalueMale07ENG-propertypitchexpression_this setpitch _value;Value--data--singleTypeSCALARvalue33s?-formationDIAMOND.dataTypeGroupsideWestEntitiesa.Attributes1id(1itemsItem0~.1dataTypeObjectPositionInfo/sideWestflagsAttributes>/idtypeB_soldier_LAT_FCustomAttributes/1position/D @xEanglesd?>/skill?init [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable/Attribute0 0Attribute10nAttributes1propertyspeakerexpression_this setspeaker _value;ValueV00dataf00singleTypeSTRINGvalueMale10ENG0propertypitchexpression_this setpitch _value;Value01data01singleTypeSCALARvalue\?1formationDIAMOND(1dataTypeGroupsideWestEntitiesr1Attributes)4idC4itemsItem01)4dataTypeObjectPositionInfo2sideWestflagsAttributesI2idtypeB_medic_FCustomAttributes2)4positionhD @nEanglesd?I2skill?rankCORPORALinit [this, ["faction", "BLU_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionBlu Stu@Blu StuisPlayable2Attribute0'3Attribute13nAttributes)4propertyspeakerexpression_this setspeaker _value;Valueq33data33singleTypeSTRINGvalueMale12ENG3propertypitchexpression_this setpitch _value;Value3)4data4)4singleTypeSCALARvalueG?)4formationDIAMONDC4dataTypeGroupsideEastEntities4AttributesX7id^7itemsItem04X7dataTypeObjectPositionInfo15sideEastflagsAttributesi5idtypeO_Soldier_SL_FCustomAttributes6X7positionD @Eanglesr@i5skill?rankSERGEANTinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayerisPlayable6Attribute0V6Attribute16nAttributesX7propertyspeakerexpression_this setspeaker _value;Value66data66singleTypeSTRINGvalueMale03PER6propertypitchexpression_this setpitch _value;Value"7X7data27X7singleTypeSCALARvalueG?X7^7dataTypeGroupsideEastEntities7Attributes_:ide:itemsItem07_:dataTypeObjectPositionInfoG8sideEastflagsAttributes8idtypeO_medic_FCustomAttributes%9_:position0D @Eangles@8skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayable%9Attribute0]9Attribute19nAttributes_:propertyspeakerexpression_this setspeaker _value;Value99data99singleTypeSTRINGvalueMale03PER9propertypitchexpression_this setpitch _value;Value):_:data9:_:singleTypeSCALARvalue\?_:e:dataTypeGroupsideEastEntities:Attributesk=idq=itemsItem0:k=dataTypeObjectPositionInfoS;sideEastflagsAttributes;idtypeO_Soldier_TL_FCustomAttributes1<k=positioneD @BߓEangles@;skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayable1<Attribute0i<Attribute1<nAttributesk=propertyspeakerexpression_this setspeaker _value;Value<<data<<singleTypeSTRINGvalueMale03PER<propertypitchexpression_this setpitch _value;Value5=k=dataE=k=singleTypeSCALARvalue?k=q=dataTypeGroupsideEastEntities=Attributesw@id}@itemsItem0=w@dataTypeObjectPositionInfo_>sideEastflagsAttributes>idtypeO_Soldier_AR_FCustomAttributes=?w@position&D @hEangles@>skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayable=?Attribute0u?Attribute1?nAttributesw@propertyspeakerexpression_this setspeaker _value;Value??data??singleTypeSTRINGvalueMale03PER?propertypitchexpression_this setpitch _value;ValueA@w@dataQ@w@singleTypeSCALARvaluep}?w@}@dataTypeGroupsideEastEntities@AttributesrCidxCitemsItem0@rCdataTypeObjectPositionInfojAsideEastflagsAttributesAidtypeO_Soldier_A_FCustomAttributes8BrCposition0D @LEangles@Askill?init [this, ["faction", "OPF_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionRed Ned@Red NedisPlayable8BAttribute0pBAttribute1BnAttributesrCpropertyspeakerexpression_this setspeaker _value;ValueBBdataBBsingleTypeSTRINGvalueMale02PERBpropertypitchexpression_this setpitch _value;ValueE۶-5r3cSjb!p"kSp"C;BfGiyd/(?yu2 ZQɆIHPvo;@Y  Bt?|Tw[J,s%'Lϣp:w⽊[WjLV{h{O)mѿJ/?<52m ύ{oT[ ^Zo9vy]O%r˪wTJŅoCF}ӭ)b~JY7pZke)i/!r0;;6^WNzKA#'?T+LS2Z ;~Xğ]E`>|e 9Bz|*cK^pv%%L {tݺ@;%iJ}YU@ߖ? ,ׇLҁv71ozwm;Qze/wkLQ:[ax[7 "寵*̏I?4V Ȭqo_O@-u#'FzJ@f}̔$ 8 A$Bf?Z^_UH0M"mOLE9 p:Xm.8L*j+g;Tч~' uP>,D7;|譓7Nn&'\1NPiso rDBbuT''Y>gU5mg+J,\ƪ|CY{˵GzZZM@ŸrKiKdib]oɑ'iݴ/6fTMHi G:icv-?Rf,9y]7FޚLp>V>yZ648v-t] gZMJi0 tYz@*uBk=L90麗%R|RLYrhn܈[=[/*r3ewTaPy[ !Li|' cg-mLd I 7`a2SB;[E5.8R⺌guM쌺\:+MP^OWoV#( 0>-`֙^OԙhD I$i^gbOd/kRpMN߽/g̿ߖcʢTYQisk]\&.C3's2z+_=)$Ef$c. %8RuZYƲ\I28, JRϯbӻ/8^ 3M|SQ >&&eYg(2xh !I yG2u=g,(h{7u#qffJ5$MQsezUxZhQb2Yc7b}='8-?56t-²U5+npa4ƲO2?dS~:4Ksuvf>g~ѰR% 5IO%e8R&~O70C:fB`gA31Zj-msr[d6Ti8k_edrT~|0&U=yfA),VnY)4Y1ti 3N|AK)CFE^#oWEsZUVvK [Ĵ1ZT+O3gՁ\O]>ϙ1z*OX67xe*DŽfuQe#k#;3c9n m*JJ=A٣gHjo