description.ext 0s` hull3\briefing\blufor.sqf Lb hull3\briefing\civilian.sqf }V hull3\briefing\indfor.sqf }V hull3\briefing\opfor.sqf b hull3\gear.h 2s` hull3\hull3.h +s` initPlayerLocal.sqf b initServer.sqf b( mission.sqm b #include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={2,4,6};
onLoadName = "Tractor Wars";
onLoadMission = "Powered by red diesel";
author = "Cyruz";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = DM;
minPlayers = 1;
maxPlayers = 32;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 0;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 1;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
class CfgMusic {
tracks[] = {};
class skyrim {
name = "skyrim";
sound[] = { "\music\skyrim.ogg", 10, 1 };
};
};
allowProfileGlasses = 0;
// BLUFOR Notes
// Mission
player createDiaryRecord ["Diary", ["Mission","
Your tractors are BLUE, theirs are RED.
Now listen closely Bond, your tractor has been fitted with a 105mm cannon, use this to destroy the enemy. You can repair/unflip from the ACE interaction (as per normal).
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Cyruz as a homage to Trebors version
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// BLUFOR Notes
// Mission
player createDiaryRecord ["Diary", ["Mission","
Your tractors are RED, theirs are BLUE.
Now listen closely Sergei, your tractor has been fitted with a stolen 105mm cannon, use this to destroy the capitalists. You can repair/unflip from the ACE interaction (as per normal).
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Cyruz as a homage to Trebors version
"]];
class Pistola {
class Rifleman {
primaryWeapon = "";
primaryWeaponItems[] = {};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_TaurusTracker455";
addHandgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"CUP_6Rnd_45ACP_M", 3}
};
vestMagazines[] = {};
backpackMagazines[] = {};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemGPS"};
assignItems[] = {};
binocular = "";
uniformItems[] = {{"ACE_Flashlight_KSF1", 1}};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_morphine", 5}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
};class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class MissionParams {
// Time HH24:mm
time[] = {
{3, 45}, // Dawn
{5, 50}, // Early Morning
{9, 0}, // Morning
{12, 0}, // Noon
{15, 0}, // Afternoon
{17, 50}, // Evening
{18, 50}, // Dusk
{0, 0} // Night
};
};
class Gear {
#include "gear.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Faction {
class CUP_USA_OCP {
gear = "Pistola";
uniform = "CUP_USA_OCP";
languages[] = {{"west", 100}};
};
class CUP_RU_MOD_WD {
gear = "Pistola";
uniform = "CUP_RU_MOD_WD";
languages[] = {{"west", 100}};
};
};
};
player addAction
[
"T U R B O",
{
vehicle player setVelocityModelSpace [0,30,0];
},
[],
50,
false,
true,
"",
"!isNull objectParent player",
-1,
false
];
playmusic "nowhere_to_run";ark_tw_fnc_addWeapons = {
params ["_veh","_side"];
_veh call ark_clear_cargo_fnc_doClearVehicle;
_veh removeWeaponTurret [((_veh weaponsTurret [-1]) #0),[-1]];
_veh addWeaponTurret ["cannon_105mm", [-1]];
if (_side isEqualTo east) then {
_veh addMagazineTurret ["20Rnd_105mm_HEAT_MP_T_Red", [-1], 64];
} else {
_veh addMagazineTurret ["20Rnd_105mm_HEAT_MP_T_Yellow", [-1], 64];
};
};
{[_x,west] call ark_tw_fnc_addWeapons} forEach [tractor,tractor_1,tractor_10,tractor_11,tractor_12,tractor_13,tractor_14,tractor_15,tractor_2,tractor_3,tractor_4,tractor_5,tractor_6,tractor_7,tractor_8,tractor_9];
{[_x,east] call ark_tw_fnc_addWeapons} forEach [tractor_16,tractor_17,tractor_18,tractor_19,tractor_20,tractor_21,tractor_22,tractor_23,tractor_24,tractor_25,tractor_26,tractor_27,tractor_28,tractor_29,tractor_30,tractor_31];
[{
[nil, nil, nil, ['confirm']] call compile preProcessFileLineNumbers 'x\ark\addons\hull3\mission_host_safetytimer_stop.sqf';
}, [], 5] call CBA_fnc_waitAndExecute;
raP
version 6 EditorData sourceName ark_gtvt32_tractor_wars addons A3_Modules_F_Curator_Misc A3_Characters_F A3_Soft_F_Enoch_Tractor_01 AddonsMetaData dlcs Enoch randomSeed ScenarioData CustomAttributes Mission moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider Camera nextID pos (}E|CEdir > 2up >b[?Iaside lP List items Item0 I Item1 Item2 _ className A3_Modules_F_Curator name Arma 3 Zeus Update - Scripted Modules author Bohemia Interactive url https://www.arma3.com className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com _ className A3_Soft_F_Enoch name Arma 3 Contact Platform - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com author Cyruz Category0 name Scenario Attribute0 e Attribute1 G nAttributes property cba_settings_hash expression false Value G data G singleType ARRAY value G items Item0 Item1 U Item2 Item3 G data ( U singleType STRING value #CBA_HASH# U data e singleType ARRAY value items Item0 data singleType STRING value ace_overpressure_distancecoefficient data
singleType ARRAY value 1 items Item0 N data ^ singleType ARRAY value items Item0 Item1 data singleType SCALAR value ? data singleType SCALAR value ? data & G nil singleType ANY G property EnableDebugConsole expression true Value data singleType SCALAR value Intel Entities L briefingName ark_gtvt32_tractor_wars overviewText F for victory timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T