description.ext b hull3\briefing\blufor.sqf N
] hull3\briefing\civilian.sqf C0X hull3\briefing\indfor.sqf C0X hull3\briefing\opfor.sqf N
] hull3\east.h pb hull3\Forts_Gear.h b hull3\hull3.h b\ hull3\LICENSE C0X8 hull3\west.h ۏb initPlayerLocal.sqf Ґb
initServer.sqf b|2 mission.sqm !b5 onPlayerRespawn.sqf b plank.h <b #include "hull3\hull3.h"
#include "plank.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "For Forts Sake";
onLoadMission = "Made with Hull3";
author = "Draakon";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = TDM;
minPlayers = 1;
maxPlayers = 36;
};
respawn = 3;
respawndelay = 10;
respawnOnStart = -1;
respawnTemplates[] = {"MenuPosition"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 3;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefing {
class bluwin {
title = "BLUFOR Forces Win";
subtitle = "Good guys win!";
description = "FREEDOM";
picture = "\A3\Data_F\Flags\flag_NATO_CO.paa";
};
class opfwin {
title = "OPFOR Forces Win";
subtitle = "Baddies win!";
description = "EFFICIENCY";
picture = "\A3\Data_F\Flags\flag_CSAT_CO.paa";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["GAME RULES","
Build within or very nearby to your starting location (marked with a colored box on the map).
DO NOT build in such a way that traps people, gets them armad or does not allow the enemy to get within your starting area.
DO NOT build at the edges of the map or at the center of the map where the big castle walls are.
Do not venture outside of the map.
"]];
// Mission
player createDiaryRecord ["Diary", ["Victory conditions","
Either kill the enemy or capture their fort by staying inside their marked area for 6 minutes.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Both teams have access to an ammo box in their starting zone next to the flag as well as in the vehicles at the rear of their zone as well as using them
to transport themselves around/rush the enemy.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Draakon
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["GAME RULES","
Build within or very nearby to your starting location (marked with a colored box on the map).
DO NOT build in such a way that traps people, gets them armad or does not allow the enemy to get within your starting area.
DO NOT build at the edges of the map or at the center of the map where the big castle walls are.
Do not venture outside of the map.
"]];
// Mission
player createDiaryRecord ["Diary", ["Victory conditions","
Either kill the enemy or capture their fort by staying inside their marked area for 6 minutes.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Both teams have access to an ammo box in their starting zone next to the flag as well as in the vehicles at the rear of their zone as well as using them
to transport themselves around/rush the enemy.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Draakon
"]];
class EAST {
class Rifleman {
headGear = "";
goggles = "G_Balaclava_oli";
uniform = "CUP_U_O_CHDKZ_Kam_01";
vest = "CUP_V_RUS_Smersh_New_Buttpack_ARM";
backpack = "ark_backpack_large";
};
class CZ584: Rifleman {
};
class Mosin: Rifleman {
};
class Saiga12K: Rifleman {
};
class bizon: Rifleman {
};
class p90: Rifleman {
};
class mp5: Rifleman {
};
class m14: Rifleman {
};
class enfield: Rifleman {
};
class m1014: Rifleman {
};
class vector: Rifleman {
};
class grease: Rifleman {
};
class sks: Rifleman {
};
};class Forts_Gear {
class Rifleman {
primaryWeapon = "";
primaryWeaponItems[] = {};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 2},
{"ACE_M84", 2}
};
vestMagazines[] = {};
backpackMagazines[] = {};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 20},
{"ACE_morphine", 6},
{"ACE_epinephrine", 6},
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {{"ACE_bloodIV", 4}};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Vehicle {
magazines[] = {
{"CUP_32Rnd_9x19_UZI_M", 100},
{"CUP_1Rnd_12Gauge_Slug", 100},
{"CUP_1Rnd_12Gauge_Pellets_No0_Buck", 100},
{"CUP_1Rnd_762x51_CZ584", 100},
{"CUP_20Rnd_B_765x17_Ball_M", 100},
{"CUP_5Rnd_762x54_Mosin_M", 100},
{"CUP_12Rnd_B_Saiga12_Buck_0", 100},
{"CUP_5Rnd_B_Saiga12_Slug", 100},
{"CUP_64Rnd_9x19_Bizon_M", 100},
{"50Rnd_570x28_SMG_03", 100},
{"CUP_30Rnd_9x19_MP5", 100},
{"CUP_7Rnd_50AE_Deagle", 100},
{"ACE_10Rnd_762x51_Mag_Tracer", 100},
{"CUP_10x_303_M", 100},
{"CUP_30Rnd_45ACP_MAC10_M", 100},
{"CUP_32Rnd_9x19_TEC9", 100},
{"CUP_8Rnd_12Gauge_Pellets_No0_Buck", 100},
{"CUP_8Rnd_12Gauge_Slug", 100},
{"30Rnd_45ACP_Mag_SMG_01", 100},
{"CUP_30Rnd_45ACP_M3A1_Blk_M", 100},
{"6Rnd_45ACP_Cylinder", 100},
{"CUP_10Rnd_762x39_SKS_M", 100}
};
items[] = {};
radios[] = {};
medicalItems[] = {{"ACE_fieldDressing", 40}};
};
class minigun {
weapons[] = {
{"HLC_wp_M134Painless", 1}
};
magazines[] = {
{"hlc_500rnd_762x51_Belt", 2}
};
};
class potato {
weapons[] = {
{"gm_p2a1_launcher_blk", 1}
};
magazines[] = {
{"gm_1Rnd_2650mm_potato_dm11", 40}
};
};
class panzerfaust {
weapons[] = {
{"gm_pzf44_2_oli", 1}
};
magazines[] = {
{"gm_1Rnd_44x537mm_heat_dm32_pzf44_2", 20}
};
};
class m32 {
weapons[] = {
{"CUP_glaunch_m32", 1}
};
magazines[] = {
{"CUP_6Rnd_Smoke_M203", 4},
{"CUP_1Rnd_HE_M203", 6}
};
};
class cal50 {
weapons[] = {
{"CUP_srifle_M107_base", 1}
};
magazines[] = {
{"CUP_10Rnd_127x99_M107", 4},
};
items[] = {{"cup_optic_vortexrazor_uh1_black", 1}};
};
class CZ584: Rifleman {
primaryWeapon = "CUP_sgun_CZ584_RIS";
primaryWeaponItems[] = {"cup_optic_aimm_m68_blk"};
handgunWeapon = "CUP_hgun_Uzi";
vestMagazines[] = {
{"CUP_32Rnd_9x19_UZI_M", 10}
};
backpackMagazines[] = {
{"CUP_1Rnd_12Gauge_Slug", 20},
{"CUP_1Rnd_12Gauge_Pellets_No0_Buck", 20},
{"CUP_1Rnd_762x51_CZ584", 40}
};
};
class Mosin: Rifleman {
primaryWeapon = "CUP_srifle_Mosin_Nagant";
primaryWeaponItems[] = {"cup_optic_pem"};
handgunWeapon = "CUP_hgun_SA61_RIS";
handgunItems[] = {"optic_yorris"};
vestMagazines[] = {
{"CUP_20Rnd_B_765x17_Ball_M", 10}
};
backpackMagazines[] = {
{"CUP_5Rnd_762x54_Mosin_M", 40}
};
};
class Saiga12K: Rifleman {
primaryWeapon = "CUP_sgun_Saiga12K_top_rail";
primaryWeaponItems[] = {"cup_optic_zeisszpoint"};
vestMagazines[] = {
{"CUP_12Rnd_B_Saiga12_Buck_0", 10}
};
backpackMagazines[] = {
{"CUP_5Rnd_B_Saiga12_Slug", 20}
};
};
class bizon: Rifleman {
primaryWeapon = "CUP_smg_bizon";
primaryWeaponItems[] = {"cup_optic_okp_7"};
vestMagazines[] = {
{"CUP_64Rnd_9x19_Bizon_M", 4}
};
backpackMagazines[] = {
{"CUP_64Rnd_9x19_Bizon_M", 10}
};
};
class p90: Rifleman {
primaryWeapon = "SMG_03C_TR_Black";
primaryWeaponItems[] = {"optic_holosight_smg_blk_f"};
vestMagazines[] = {
{"50Rnd_570x28_SMG_03", 4}
};
backpackMagazines[] = {
{"50Rnd_570x28_SMG_03", 10}
};
};
class mp5: Rifleman {
primaryWeapon = "CUP_smg_MP5A5_Rail_VFG";
primaryWeaponItems[] = {"CUP_optic_microt1"};
vestMagazines[] = {
{"CUP_30Rnd_9x19_MP5", 6}
};
backpackMagazines[] = {
{"CUP_30Rnd_9x19_MP5", 10}
};
};
class m14: Rifleman {
primaryWeapon = "CUP_srifle_M14";
handgunWeapon = "CUP_hgun_Deagle";
vestMagazines[] = {
{"CUP_7Rnd_50AE_Deagle", 10}
};
backpackMagazines[] = {
{"ACE_10Rnd_762x51_Mag_Tracer", 14}
};
};
class enfield: Rifleman {
primaryWeapon = "CUP_srifle_LeeEnfield";
primaryWeaponItems[] = {"CUP_optic_no23mk2"};
handgunWeapon = "CUP_hgun_Mac10";
vestMagazines[] = {
{"CUP_30Rnd_45ACP_MAC10_M", 10}
};
backpackMagazines[] = {
{"CUP_10x_303_M", 20}
};
};
class m1014: Rifleman {
primaryWeapon = "CUP_sgun_M1014_vfg";
primaryWeaponItems[] = {"CUP_optic_AIMM_MICROT1_BLK"};
handgunWeapon = "CUP_hgun_Tec9";
vestMagazines[] = {
{"CUP_32Rnd_9x19_TEC9", 10}
};
backpackMagazines[] = {
{"CUP_8Rnd_12Gauge_Pellets_No1_Buck", 20},
{"CUP_6Rnd_12Gauge_Slug", 20}
};
};
class vector: Rifleman {
primaryWeapon = "SMG_01_F";
primaryWeaponItems[] = {"optic_aco_smg"};
vestMagazines[] = {
{"30Rnd_45ACP_Mag_SMG_01", 6}
};
backpackMagazines[] = {
{"30Rnd_45ACP_Mag_SMG_01", 10}
};
};
class grease: Rifleman {
primaryWeapon = "CUP_smg_M3A1_blk";
primaryWeaponItems[] = {"cup_muzzle_snds_m3a1_blk"};
vestMagazines[] = {
{"CUP_30Rnd_45ACP_M3A1_Blk_M", 6}
};
backpackMagazines[] = {
{"CUP_30Rnd_45ACP_M3A1_Blk_M", 10}
};
};
class sks: Rifleman {
primaryWeapon = "CUP_SKS_rail";
primaryWeaponItems[] = {"cup_optic_okp_7_rail"};
handgunWeapon = "hgun_Pistol_heavy_02_F";
vestMagazines[] = {
{"6Rnd_45ACP_Cylinder", 8}
};
backpackMagazines[] = {
{"CUP_10Rnd_762x39_SKS_M", 16}
};
};
};
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_NAPA_WD {
gear = "Forts_Gear";
uniform = "WEST";
};
class CUP_CHKDZ {
gear = "Forts_Gear";
uniform = "EAST";
};
};
class Gear {
#include "Forts_Gear.h"
};
class Uniform {
#include "west.h"
#include "east.h"
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class WEST {
class Rifleman {
headGear = "CUP_H_Ger_Boonie_Flecktarn";
goggles = "G_Bandanna_blk";
uniform = "CUP_U_I_GUE_Flecktarn2";
vest = "CUP_V_B_GER_Carrier_Rig_2_ARM";
backpack = "ark_backpack_large";
};
class CZ584: Rifleman {
};
class Mosin: Rifleman {
};
class Saiga12K: Rifleman {
};
class bizon: Rifleman {
};
class p90: Rifleman {
};
class mp5: Rifleman {
};
class m14: Rifleman {
};
class enfield: Rifleman {
};
class m1014: Rifleman {
};
class vector: Rifleman {
};
class grease: Rifleman {
};
class sks: Rifleman {
};
};ark_rbcb_intro = {
if (side group player isEqualTo west) then {
private _loadOut = selectRandom ["CZ584","Mosin","Saiga12K","bizon","p90","mp5","m14","enfield","m1014","vector","grease","sks"];
[player, ["faction", "CUP_NAPA_WD"], ["gear", _loadOut]] call hull3_unit_fnc_init;
} else {
private _loadOut = selectRandom ["CZ584","Mosin","Saiga12K","bizon","p90","mp5","m14","enfield","m1014","vector","grease","sks"];
[player, ["faction", "CUP_CHKDZ"], ["gear", _loadOut]] call hull3_unit_fnc_init;
};
[{call acre_api_fnc_isInitialized}, {player addItem "ACRE_PRC343"}] call CBA_fnc_waitUntilAndExecute;
};
call ark_rbcb_intro;
ark_fnc_sb_assignFortifications = {
params ["_unit"];
if (_unit getVariable ["ark_ffs_needPlank", true]) then {
[_unit, [1, 2, 4, 6, 4, 6, 0, 1, 1, 2, 4, 1, 1, 1, 4, 4]] call plank_api_fnc_forceAddFortifications;
_unit setVariable ["ark_ffs_needPlank", false, true];
};
};
if (!didJIP) then {
player enableFatigue false;
player enableStamina false;
[player] call ark_fnc_sb_assignFortifications;
["mission.safetytimer.ended", {[player] call plank_api_fnc_forceRemoveAllFortifications;}] call hull3_event_fnc_addEventHandler;
};
ark_bb_var_scoreOverlay = "txt1" call BIS_fnc_rscLayer;
ark_bb_var_warningOverlay = "txt2" call BIS_fnc_rscLayer;
ark_bb_var_safetyOverlay = "txt3" call BIS_fnc_rscLayer;
ark_bb_var_timeLimit = 605;
player addEventHandler ["Killed", {
params ["_unit"];
//Cleans up ACRE radios + delete body
removeAllItems _unit;
hideBody _unit;
}];
// Unit markers PFH
[{
if (isNil "player_marker") then {
private _mkr = format ["marker_%1", player];
player_marker = createMarkerLocal [_mkr, (getPosWorld player)];
player_marker setMarkerShapeLocal "ICON";
player_marker setMarkerTypeLocal "Hull3_UnitMarker";
player_marker setMarkerColorLocal "ColorYellow";
player_marker setMarkerSizeLocal [0.5,0.5];
};
player_marker setMarkerPosLocal (getPosWorld player);
player_marker setMarkerDirLocal (getDir player);
}, 2.5] call CBA_fnc_addPerFrameHandler;
// PFH to update scoreboard
[
{
params ["", "_id"];
if (ark_bb_var_timeLimit < 0) exitWith {_id call CBA_fnc_removePerFrameHandler};
private _timeStr = [ark_bb_var_timeLimit, "MM:SS"] call BIS_fnc_secondsToString;
private _text = format ["
%1
%2
OPFOR Fort:
BLUFOR Fort: ![]()
Eastern Fort:
Western Fort: ![]()
%7", ark_bb_var_westScore, ark_bb_var_eastScore, ark_bb_var_zone1flag, ark_bb_var_zone2flag, ark_bb_var_zone3flag, ark_bb_var_zone4flag, _timeStr];
[_text,-1,safeZoneY + 4 * (pixelH * pixelGrid),5,0,0,ark_bb_var_scoreOverlay] spawn BIS_fnc_dynamicText;
},
1
] call CBA_fnc_addPerFrameHandler;
// Check player stays in the AO
[
{
if (!(player inArea trgPlayableArea)) then {
private _text = "You're outside the playable area - Return to the fight";
[_text,-1,-1,5,0,0,ark_bb_var_warningOverlay] spawn BIS_fnc_dynamicText;
};
},
5
] call CBA_fnc_addPerFrameHandler;ark_rbcb_secretweap = {
private _loadOut = selectRandom ["minigun", "potato", "panzerfaust", "m32", "cal50"];
[secretweap, ["faction", "CUP_NAPA_WD"], ["gear", _loadOut]] call hull3_unit_fnc_init;
};
ark_tgc_fnc_createShellHolesBig = {
params ["_zone"];
private _objectArray = ["Land_Airport_Tower_ruins_F", "Land_Radar_Small_ruins_F", "Land_House_Small_03_V1_ruins_F", "Land_House_Big_02_V1_ruins_F",
"Land_House_Big_01_V1_ruins_F", "Land_Shop_02_V1_ruins_F", "Land_Shop_01_V1_ruins_F", "Land_Unfinished_Building_01_ruins_F", "Land_Windmill01_ruins_F",
"Land_Chapel_V1_ruins_F", "Land_GH_House_ruins_F", "Land_House_Small_02_V1_ruins_F", "Land_House_Small_01_V1_ruins_F", "Land_Stone_HouseSmall_V1_ruins_F",
"Land_BagBunker_Large_F", "Land_Chapel_Small_V2_F", "Land_Metal_Shed_F", "Land_Slum_House03_F"];
for "_" from 0 to 60 do {
private _pos = ATLToASL (_zone call CBA_fnc_randPosArea);
private _obj = createSimpleObject [(selectRandom _objectArray), _pos];
_obj setDir random 360;
};
};
ark_tgc_fnc_createShellHolesMedium = {
params ["_zone"];
private _objectArray = ["Land_Airport_Tower_ruins_F", "Land_Radar_Small_ruins_F", "Land_House_Small_03_V1_ruins_F", "Land_House_Big_02_V1_ruins_F",
"Land_House_Big_01_V1_ruins_F", "Land_Shop_02_V1_ruins_F", "Land_Shop_01_V1_ruins_F", "Land_Unfinished_Building_01_ruins_F", "Land_Windmill01_ruins_F",
"Land_Chapel_V1_ruins_F", "Land_GH_House_ruins_F", "Land_House_Small_02_V1_ruins_F", "Land_House_Small_01_V1_ruins_F", "Land_Stone_HouseSmall_V1_ruins_F",
"Land_BagBunker_Large_F", "Land_Chapel_Small_V2_F", "Land_Metal_Shed_F", "Land_Slum_House03_F"];
for "_" from 0 to 100 do {
private _pos = ATLToASL (_zone call CBA_fnc_randPosArea);
private _obj = createSimpleObject [(selectRandom _objectArray), _pos];
_obj setDir random 360;
};
};
ark_tgc_fnc_createShellHolesSmall = {
params ["_zone"];
private _objectArray = ["Land_Radar_Small_ruins_F", "Land_House_Small_03_V1_ruins_F", "Land_House_Big_02_V1_ruins_F", "Land_Unfinished_Building_01_ruins_F",
"Land_Windmill01_ruins_F", "Land_Chapel_V1_ruins_F", "Land_Chapel_Small_V1_ruins_F", "Land_GH_Gazebo_ruins_F", "Land_House_Small_02_V1_ruins_F",
"Land_House_Small_01_V1_ruins_F", "Land_Stone_Shed_V1_ruins_F", "Land_FuelStation_Build_F", "Land_Metal_Shed_F", "Land_Slum_House03_F"];
for "_" from 0 to 12 do {
private _pos = ATLToASL (_zone call CBA_fnc_randPosArea);
private _obj = createSimpleObject [(selectRandom _objectArray), _pos];
_obj setDir random 360;
};
};
{_x call ark_tgc_fnc_createShellHolesBig} forEach [trigger1,trigger2,trigger3,trigger4];
{_x call ark_tgc_fnc_createShellHolesMedium} forEach [trigger5,trigger6];
{_x call ark_tgc_fnc_createShellHolesSmall} forEach [trigger7,trigger8,trigger9,trigger10];
ark_bb_var_timeLimit = 605;
ark_bb_var_westScore = 0;
ark_bb_var_eastScore = 0;
ark_bb_var_zone1flag = "\A3\Data_F\Flags\Flag_white_CO.paa";
ark_bb_var_zone2flag = "\A3\Data_F\Flags\Flag_white_CO.paa";
ark_bb_var_zone3flag = "\A3\Data_F\Flags\Flag_white_CO.paa";
ark_bb_var_zone4flag = "\A3\Data_F\Flags\Flag_white_CO.paa";
publicVariable "ark_bb_var_westScore";
publicVariable "ark_bb_var_eastScore";
publicVariable "ark_bb_var_zone1flag";
publicVariable "ark_bb_var_zone2flag";
publicVariable "ark_bb_var_zone3flag";
publicVariable "ark_bb_var_zone4flag";
[
{
private _westPlayers = count (playableUnits select {_x inArea "mkrZone1" && side _x == west});
private _eastPlayers = count (playableUnits select {_x inArea "mkrZone1" && side _x == east});
if (_westPlayers isEqualTo 0 && _eastPlayers isEqualTo 0) exitWith {
private _currentOwner = missionNamespace getVariable ["ark_bb_var_zone1LastHeld", "none"];
if (_currentOwner isEqualTo "none") exitWith {};
if (_currentOwner == WEST) then {
ark_bb_var_westScore = ark_bb_var_westScore +10;
publicVariable "ark_bb_var_westScore";
};
};
if (_westPlayers > _eastPlayers) then {
ark_bb_var_westScore = ark_bb_var_westScore +10;
publicVariable "ark_bb_var_westScore";
"mkrZone1" setMarkerColor "colorBLUFOR";
missionNamespace setVariable ["ark_bb_var_zone1LastHeld", west];
ark_bb_var_zone1flag = "\A3\Data_F\Flags\Flag_blue_CO.paa";
publicVariable "ark_bb_var_zone1flag";
};
if (_eastPlayers > _westPlayers) then {
publicVariable "ark_bb_var_eastScore";
"mkrZone1" setMarkerColor "colorOPFOR";
missionNamespace setVariable ["ark_bb_var_zone1LastHeld", east];
ark_bb_var_zone1flag = "\A3\Data_F\Flags\Flag_red_CO.paa";
publicVariable "ark_bb_var_zone1flag";
};
if (_westPlayers isEqualTo _eastPlayers) then {
"mkrZone1" setMarkerColor "colorCivilian";
missionNamespace setVariable ["ark_bb_var_zone1LastHeld", "none"];
ark_bb_var_zone1flag = "\A3\Data_F\Flags\Flag_rcrystal_CO.paa";
publicVariable "ark_bb_var_zone1flag";
};
},
1
] call CBA_fnc_addPerFrameHandler;
[
{
private _westPlayers = count (playableUnits select {_x inArea "mkrZone2" && side _x == west});
private _eastPlayers = count (playableUnits select {_x inArea "mkrZone2" && side _x == east});
if (_westPlayers isEqualTo 0 && _eastPlayers isEqualTo 0) exitWith {
private _currentOwner = missionNamespace getVariable ["ark_bb_var_zone2LastHeld", "none"];
if (_currentOwner isEqualTo "none") exitWith {};
if (_currentOwner == EAST) then {
ark_bb_var_westScore = ark_bb_var_westScore +10;
publicVariable "ark_bb_var_westScore";
};
};
if (_westPlayers > _eastPlayers) then {
publicVariable "ark_bb_var_westScore";
"mkrZone2" setMarkerColor "colorBLUFOR";
missionNamespace setVariable ["ark_bb_var_zone2LastHeld", west];
ark_bb_var_zone2flag = "\A3\Data_F\Flags\Flag_blue_CO.paa";
publicVariable "ark_bb_var_zone2flag";
};
if (_eastPlayers > _westPlayers) then {
ark_bb_var_eastScore = ark_bb_var_eastScore +10;
publicVariable "ark_bb_var_eastScore";
"mkrZone2" setMarkerColor "colorOPFOR";
missionNamespace setVariable ["ark_bb_var_zone2LastHeld", east];
ark_bb_var_zone2flag = "\A3\Data_F\Flags\Flag_red_CO.paa";
publicVariable "ark_bb_var_zone2flag";
};
if (_westPlayers isEqualTo _eastPlayers) then {
"mkrZone2" setMarkerColor "colorCivilian";
missionNamespace setVariable ["ark_bb_var_zone2LastHeld", "none"];
ark_bb_var_zone2flag = "\A3\Data_F\Flags\Flag_rcrystal_CO.paa";
publicVariable "ark_bb_var_zone2flag";
};
},
1
] call CBA_fnc_addPerFrameHandler;
[
{
private _westPlayers = count (playableUnits select {_x inArea "mkrZone3" && side _x == west});
private _eastPlayers = count (playableUnits select {_x inArea "mkrZone3" && side _x == east});
if (_westPlayers isEqualTo 0 && _eastPlayers isEqualTo 0) exitWith {
private _currentOwner = missionNamespace getVariable ["ark_bb_var_zone3LastHeld", "none"];
if (_currentOwner isEqualTo "none") exitWith {};
if (_currentOwner == WEST) then {
ark_bb_var_westScore = ark_bb_var_westScore +1;
publicVariable "ark_bb_var_westScore";
} else {
ark_bb_var_eastScore = ark_bb_var_eastScore +1;
publicVariable "ark_bb_var_eastScore";
};
};
if (_westPlayers > _eastPlayers) then {
ark_bb_var_westScore = ark_bb_var_westScore +1;
publicVariable "ark_bb_var_westScore";
"mkrZone3" setMarkerColor "colorBLUFOR";
missionNamespace setVariable ["ark_bb_var_zone3LastHeld", west];
ark_bb_var_zone3flag = "\A3\Data_F\Flags\Flag_blue_CO.paa";
publicVariable "ark_bb_var_zone3flag";
};
if (_eastPlayers > _westPlayers) then {
ark_bb_var_eastScore = ark_bb_var_eastScore +1;
publicVariable "ark_bb_var_eastScore";
"mkrZone3" setMarkerColor "colorOPFOR";
missionNamespace setVariable ["ark_bb_var_zone3LastHeld", east];
ark_bb_var_zone3flag = "\A3\Data_F\Flags\Flag_red_CO.paa";
publicVariable "ark_bb_var_zone3flag";
};
if (_westPlayers isEqualTo _eastPlayers) then {
"mkrZone3" setMarkerColor "colorCivilian";
missionNamespace setVariable ["ark_bb_var_zone3LastHeld", "none"];
ark_bb_var_zone3flag = "\A3\Data_F\Flags\Flag_rcrystal_CO.paa";
publicVariable "ark_bb_var_zone3flag";
};
},
1
] call CBA_fnc_addPerFrameHandler;
[
{
private _westPlayers = count (playableUnits select {_x inArea "mkrZone4" && side _x == west});
private _eastPlayers = count (playableUnits select {_x inArea "mkrZone4" && side _x == east});
if (_westPlayers isEqualTo 0 && _eastPlayers isEqualTo 0) exitWith {
private _currentOwner = missionNamespace getVariable ["ark_bb_var_zone4LastHeld", "none"];
if (_currentOwner isEqualTo "none") exitWith {};
if (_currentOwner == WEST) then {
ark_bb_var_westScore = ark_bb_var_westScore +1;
publicVariable "ark_bb_var_westScore";
} else {
ark_bb_var_eastScore = ark_bb_var_eastScore +1;
publicVariable "ark_bb_var_eastScore";
};
};
if (_westPlayers > _eastPlayers) then {
ark_bb_var_westScore = ark_bb_var_westScore +1;
publicVariable "ark_bb_var_westScore";
"mkrZone4" setMarkerColor "colorBLUFOR";
missionNamespace setVariable ["ark_bb_var_zone4LastHeld", west];
ark_bb_var_zone4flag = "\A3\Data_F\Flags\Flag_blue_CO.paa";
publicVariable "ark_bb_var_zone4flag";
};
if (_eastPlayers > _westPlayers) then {
ark_bb_var_eastScore = ark_bb_var_eastScore +1;
publicVariable "ark_bb_var_eastScore";
"mkrZone4" setMarkerColor "colorOPFOR";
missionNamespace setVariable ["ark_bb_var_zone4LastHeld", east];
ark_bb_var_zone4flag = "\A3\Data_F\Flags\Flag_red_CO.paa";
publicVariable "ark_bb_var_zone4flag";
};
if (_westPlayers isEqualTo _eastPlayers) then {
"mkrZone4" setMarkerColor "colorCivilian";
missionNamespace setVariable ["ark_bb_var_zone4LastHeld", "none"];
ark_bb_var_zone4flag = "\A3\Data_F\Flags\Flag_rcrystal_CO.paa";
publicVariable "ark_bb_var_zone4flag";
};
},
1
] call CBA_fnc_addPerFrameHandler;
[{
[nil, nil, nil, ['confirm']] call compile preProcessFileLineNumbers 'x\ark\addons\hull3\mission_host_safetytimer_stop.sqf';
[
{
params ["", "_id"];
ark_bb_var_timeLimit = ark_bb_var_timeLimit -1;
publicVariable "ark_bb_var_timeLimit";
if (ark_bb_var_timeLimit < 0) exitWith {
if (ark_bb_var_westScore > ark_bb_var_eastScore) then {
"bluwin" call BIS_fnc_endMissionServer;
} else {
"opfwin" call BIS_fnc_endMissionServer;
};
_id call CBA_fnc_removePerFrameHandler;
};
},
1
] call CBA_fnc_addPerFrameHandler;
publicVariable "hull3_mission_safetyTimerAbort";
}, [], 240] call CBA_fnc_waitAndExecute;
// Remove starting blocks after safety off
[
{call hull3_mission_fnc_hasSafetyTimerEnded},
{
{
deleteVehicle _x;
} forEach [block_0,block_1,block_2,block_3,block_4,block_5,block_6,block_7,block_8,block_9,block_10,
block_11,block_12,block_13,block_14,block_15,block_16,block_17,block_18,block_19,block_20,
block_21,block_22,block_23,block_24,block_25,block_26,block_27,block_28,block_29,block_30,
block_31,block_32,block_33,block_34,block_35,block_36,block_37,block_38,block_39,block_40,
block_41,block_42,block_43,block_44,block_45,block_46,block_47,block_48,block_49,block_50,
block_51,block_52,block_53,block_54,block_55,block_56,block_57,block_58];
}
] call CBA_fnc_waitUntilAndExecute;version=54;
class EditorData
{
moveGridStep=2;
angleGridStep=0.2617994;
scaleGridStep=1;
autoGroupingDist=10;
toggles=513;
class ItemIDProvider
{
nextID=22046;
};
class MarkerIDProvider
{
nextID=2;
};
class LayerIndexProvider
{
nextID=355;
};
class Camera
{
pos[]={21045.039,144.62651,7035.5581};
dir[]={0.19653155,-0.64281636,0.74038017};
up[]={0.16492224,0.76602006,0.62130022};
aside[]={0.96652842,2.9802322e-008,-0.25656188};
};
};
binarizationWanted=0;
sourceName="ark_gtvt36_for_forts_sake_v3";
addons[]=
{
"CUP_CAStructures_Castle",
"A3_Ui_F",
"CUP_WheeledVehicles_UAZ",
"A3_Structures_F_Mil_Flags",
"CUP_CAStructures_E_HouseA_A_Villa",
"A3_Structures_F_Households_WIP",
"A3_Modules_F",
"A3_Modules_F_Curator_Misc",
"A3_Modules_F_Multiplayer",
"A3_Structures_F_Enoch_Military_Camps",
"CUP_Misc3_Config",
"A3_Structures_F_Enoch_Military_Training",
"A3_Structures_F_Argo_Military_Fortifications",
"A3_Structures_F_Mil_Fortification",
"A3_Structures_F_Enoch_Decals_Horizontal",
"A3_Props_F_Enoch_Military_Decontamination",
"A3_Structures_F_EPB_Civ_Graffiti",
"A3_Structures_F_EPB_Items_Documents",
"A3_Structures_F_Oldman_Decals",
"A3_Structures_F_Walls",
"A3_Props_F_Enoch_Military_Camps",
"A3_Structures_F_Enoch_Industrial_Materials",
"A3_Structures_F_Items_Food",
"A3_Structures_F_EPA_Items_Vessels",
"A3_Structures_F_EPA_Items_Food",
"A3_Props_F_Orange_Humanitarian_Supplies",
"cba_xeh",
"A3_Props_F_Exp_Civilian_Garbage",
"A3_Structures_F_Exp_Walls_Polewalls",
"A3_Structures_F_Exp_Walls_Wooden",
"A3_Structures_F_Items_Tools",
"A3_Structures_F_EPA_Items_Tools",
"A3_Structures_F_Items_Vessels",
"ace_dragging",
"A3_Structures_F_Civ_Constructions",
"A3_Structures_F_Exp_Civilian_Accessories",
"ace_sitting",
"A3_Structures_F_Exp_Walls_Bamboo",
"ace_logistics_wirecutter",
"A3_Structures_F_Mil_Barracks",
"A3_Structures_F_Mil_BagFence",
"A3_Structures_F_Exp_Walls_Net",
"A3_Structures_F_Enoch_Walls_Net",
"A3_Structures_F_Training",
"A3_Structures_F_Enoch_Cultural_Cemeteries",
"A3_Structures_F_Exp_Commercial_Market",
"A3_Structures_F_Enoch_Walls_Wooden",
"A3_Structures_F_Exp_Walls_Slum",
"A3_Structures_F_Tank_Decals_Horizontal",
"A3_Structures_F_EPA_Civ_Camping",
"ark_clear_cargo",
"A3_Characters_F",
"A3_Supplies_F_Enoch_Ammoboxes",
"WL_House_01"
};
class AddonsMetaData
{
class List
{
items=32;
class Item0
{
className="CUP_CAStructures_Castle";
name="CUP_CAStructures_Castle";
};
class Item1
{
className="A3_Ui_F";
name="Arma 3 - User Interface";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item2
{
className="CUP_WheeledVehicles_UAZ";
name="CUP_WheeledVehicles_UAZ";
};
class Item3
{
className="A3_Structures_F_Mil";
name="Arma 3 - Military Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item4
{
className="CUP_CAStructures_E_HouseA_A_Villa";
name="CUP_CAStructures_E_HouseA_A_Villa";
};
class Item5
{
className="A3_Structures_F_Households";
name="Arma 3 - Houses";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item6
{
className="A3_Modules_F";
name="Arma 3 Alpha - Scripted Modules";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item7
{
className="A3_Modules_F_Curator";
name="Arma 3 Zeus Update - Scripted Modules";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item8
{
className="A3_Structures_F_Enoch_Military";
name="Arma 3 Contact Platform - Military Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item9
{
className="CUP_Misc3_Config";
name="CUP_Misc3_Config";
};
class Item10
{
className="A3_Structures_F_Argo";
name="Arma 3 Malden - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item11
{
className="A3_Structures_F_Enoch";
name="Arma 3 Contact Platform - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item12
{
className="A3_Props_F_Enoch";
name="Arma 3 Contact Platform - Decorative and Mission Objects";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item13
{
className="A3_Structures_F_EPB";
name="Arma 3 Adapt Episode - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item14
{
className="A3_Structures_F_Oldman";
name="Arma 3 Old Man - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item15
{
className="A3_Structures_F";
name="Arma 3 - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item16
{
className="A3_Structures_F_Enoch_Industrial";
name="Arma 3 Contact Platform - Industrial Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item17
{
className="A3_Structures_F_EPA";
name="Arma 3 Survive Episode - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item18
{
className="A3_Props_F_Orange";
name="Arma 3 Orange - Decorative and Mission Objects";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item19
{
className="A3_Characters_F";
name="Arma 3 Alpha - Characters and Clothing";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item20
{
className="A3_Props_F_Exp";
name="Arma 3 Apex - Decorative and Mission Objects";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item21
{
className="A3_Structures_F_Exp";
name="Arma 3 Apex - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item22
{
className="ace_dragging";
name="ACE3 - Dragging";
author="ACE-Team";
url="http://ace3mod.com/";
};
class Item23
{
className="A3_Structures_F_Exp_Civilian";
name="Arma 3 Apex - Civilian Buildings";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item24
{
className="ace_sitting";
name="ACE3 - Sitting";
author="ACE-Team";
url="http://ace3mod.com/";
};
class Item25
{
className="ace_logistics_wirecutter";
name="ACE3 - Logistics Wire Cutter";
author="ACE-Team";
url="http://ace3mod.com/";
};
class Item26
{
className="A3_Structures_F_Enoch_Cultural";
name="Arma 3 Contact Platform - Cultural Buildings";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item27
{
className="A3_Structures_F_Exp_Commercial";
name="Arma 3 Apex - Commercial Buildings";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item28
{
className="A3_Structures_F_Tank";
name="Arma 3 Tank - Buildings and Structures";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item29
{
className="ark_clear_cargo";
name="ARK Inhouse - Clear Cargo";
author="ARK";
url="http://www.ark-group.org";
};
class Item30
{
className="A3_Supplies_F_Enoch";
name="Arma 3 Contact Platform - Ammoboxes and Supplies";
author="Bohemia Interactive";
url="https://www.arma3.com";
};
class Item31
{
className="WL_House_01";
name="WL_House_01";
};
};
};
dlcs[]=
{
"CUP_Vehicles",
"Orange",
"Enoch",
"Argo",
"Oldman",
"Contact",
"Expansion",
"Tank"
};
randomSeed=14779546;
class ScenarioData
{
author="Draakon";
class Header
{
gameType="DM";
minPlayers=1;
maxPlayers=100;
};
};
class CustomAttributes
{
class Category0
{
name="Multiplayer";
class Attribute0
{
property="RespawnTemplates";
expression="true";
class Value
{
class data
{
class type
{
type[]=
{
"ARRAY"
};
};
class value
{
items=1;
class Item0
{
class data
{
class type
{
type[]=
{
"STRING"
};
};
value="None";
};
};
};
};
};
};
class Attribute1
{
property="RespawnButton";
expression="true";
class Value
{
class data
{
class type
{
type[]=
{
"SCALAR"
};
};
value=1;
};
};
};
nAttributes=2;
};
};
class Mission
{
assetType="Free";
class Intel
{
briefingName="ark_gtvt36_for_forts_sake_v3";
overviewText="Everyone gets plank and build a fort togheter. Read Briefing ingame for important notes.";
timeOfChanges=28800;
startWeather=0.30000001;
startWind=0.1;
startWaves=0.1;
forecastWeather=0.30000001;
forecastWind=0.1;
forecastWaves=0.1;
forecastLightnings=0.1;
wavesForced=1;
windForced=1;
year=2035;
month=6;
day=12;
hour=12;
minute=0;
startFogDecay=0.013;
forecastFogDecay=0.013;
};
class Entities
{
items=130;
class Item0
{
dataType="Object";
class PositionInfo
{
position[]={21204.775,27.044491,7412.6953};
angles[]={0,1.7537018,0};
};
side="Empty";
class Attributes
{
name="block_0";
};
id=224;
type="Land_A_Castle_Wall1_20_Turn";
atlOffset=4.9238548;
};
class Item1
{
dataType="Marker";
position[]={21097.236,24.287001,7197.0161};
name="mkrZone1";
markerType="RECTANGLE";
type="rectangle";
colorName="ColorCIV";
fillName="Grid";
a=30;
b=30;
angle=9.3299999;
id=310;
atlOffset=0.68517303;
};
class Item2
{
dataType="Marker";
position[]={21151.279,22.271999,7475.7969};
name="mkrZone2";
markerType="RECTANGLE";
type="rectangle";
colorName="ColorCIV";
fillName="Grid";
a=30;
b=30;
angle=189.71193;
id=311;
atlOffset=2.6228027;
};
class Item3
{
dataType="Object";
class PositionInfo
{
position[]={21131.764,34.031662,7107.603};
angles[]={0,0.1669943,0};
};
side="Empty";
class Attributes
{
name="block_1";
};
id=399;
type="Land_A_Castle_Wall1_20_Turn";
atlOffset=4.9258881;
};
class Item4
{
dataType="Object";
class PositionInfo
{
position[]={21171.955,29.550861,7232.4609};
angles[]={0,1.7302518,0};
};
side="Empty";
class Attributes
{
name="block_2";
};
id=400;
type="Land_A_Castle_Wall1_20_Turn";
atlOffset=4.9253311;
};
class Item5
{
dataType="Object";
class PositionInfo
{
position[]={21158.416,29.050716,7251.2017};
angles[]={0,0.16902131,0};
};
side="Empty";
class Attributes
{
name="block_3";
};
id=401;
type="Land_A_Castle_Wall1_20_Turn";
atlOffset=4.4270153;
};
class Item6
{
dataType="Object";
class PositionInfo
{
position[]={21042.367,31.469454,7254.0488};
angles[]={0,1.7521794,0};
};
side="Empty";
class Attributes
{
name="block_4";
};
id=402;
type="Land_A_Castle_Wall1_20_Turn";
atlOffset=4.2751408;
};
class Item7
{
dataType="Object";
class PositionInfo
{
position[]={21152.154,32.942627,7114.5098};
angles[]={0,1.7568051,0};
};
side="Empty";
class Attributes
{
name="block_5";
};
id=403;
type="Land_A_Castle_Wall1_20_Turn";
atlOffset=4.9250832;
};
class Item8
{
dataType="Object";
class PositionInfo
{
position[]={21037.24,34.504333,7127.6494};
angles[]={0,0.21219321,0};
};
side="Empty";
class Attributes
{
name="block_6";
};
id=404;
type="Land_A_Castle_Wall1_20_Turn";
atlOffset=4.2454624;
};
class Item9
{
dataType="Object";
class PositionInfo
{
position[]={21022.014,36.145195,7141.6021};
angles[]={0,1.7682858,0};
};
side="Empty";
class Attributes
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class Item12
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class Item19
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dataType="Object";
class PositionInfo
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position[]={21094.691,25.583996,7129.2734};
angles[]={0.014660765,0.15547393,6.2725215};
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side="Empty";
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class Attributes
{
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atlOffset=-0.00019454956;
class CustomAttributes
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class Attribute0
{
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class data
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class type
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value="[[[[""CUP_arifle_AK74"",""CUP_launch_RPG18"",""FirstAidKit"",""Medikit""],[2,1,10,1]],[[""CUP_30Rnd_545x39_AK_M"",""CUP_RPG18_M"",""SmokeShell"",""SmokeShellOrange"",""Chemlight_red""],[20,2,2,2,2]],[[""ToolKit""],[1]],[[""CUP_B_AlicePack_Khaki""],[4]]],false]";
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side="Empty";
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class Attributes
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class CustomAttributes
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class Attribute0
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class data
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class type
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{
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value="[[[[""CUP_arifle_AK74"",""CUP_launch_RPG18"",""FirstAidKit"",""Medikit""],[2,1,10,1]],[[""CUP_30Rnd_545x39_AK_M"",""CUP_RPG18_M"",""SmokeShell"",""SmokeShellOrange"",""Chemlight_red""],[20,2,2,2,2]],[[""ToolKit""],[1]],[[""CUP_B_AlicePack_Khaki""],[4]]],false]";
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angles[]={0.014660765,0.15547393,6.2725215};
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side="Empty";
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class Attributes
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class CustomAttributes
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class Attribute0
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class data
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class type
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side="Empty";
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class CustomAttributes
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class Attribute0
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class data
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class type
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{
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value="[[[[""CUP_arifle_AK74"",""CUP_launch_RPG18"",""FirstAidKit"",""Medikit""],[2,1,10,1]],[[""CUP_30Rnd_545x39_AK_M"",""CUP_RPG18_M"",""SmokeShell"",""SmokeShellOrange"",""Chemlight_red""],[20,2,2,2,2]],[[""ToolKit""],[1]],[[""CUP_B_AlicePack_Khaki""],[4]]],false]";
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class Item97
{
dataType="Logic";
class PositionInfo
{
position[]={21158.5,18.935371,7532.2173};
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id=21763;
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class Item98
{
dataType="Logic";
class PositionInfo
{
position[]={21084.828,24.814392,7137.8247};
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id=21764;
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class Item99
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class Item0
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class PositionInfo
{
position[]={21090.896,23.440657,7189.6758};
angles[]={0.033319358,0.22178307,6.2751846};
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side="East";
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class Attributes
{
skill=0.60000002;
rank="SERGEANT";
init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""], [""marker"", ""ASL"", ""ColorRed""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha Squad Leader@Alpha SL";
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id=21766;
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class Item1
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{
position[]={21093.434,23.499882,7187.29};
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side="East";
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class Attributes
{
skill=0.60000002;
rank="CORPORAL";
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description="Chedaki - Alpha Squad Rifleman@Alpha SL";
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id=21767;
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class CustomAttributes
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class Attribute0
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class data
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class type
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class data
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class type
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type[]=
{
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class Item100
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class PositionInfo
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position[]={21099.879,23.499794,7184.4033};
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side="East";
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class Attributes
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skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""], [""marker"", ""A1"", ""ColorRed""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha 1 Fireteam Leader@Alpha 1";
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position[]={21101.449,23.552511,7182.2725};
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side="East";
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class Attributes
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skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha 1 Rifleman@Alpha 1";
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position[]={21104.346,23.55834,7181.4746};
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side="East";
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class Attributes
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skill=0.60000002;
init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha 1 Rifleman@Alpha 1";
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atlOffset=-0.033124924;
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class Item3
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side="East";
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class Attributes
{
skill=0.60000002;
init="[this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha 1 Rifleman@Alpha 1";
isPlayable=1;
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id=21772;
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atlOffset=-0.048276901;
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{
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id=21768;
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class Item101
{
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side="East";
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class Attributes
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skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""], [""marker"", ""A2"", ""ColorRed""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha 2 Fireteam Leader@Alpha 2";
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class Item1
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position[]={21102.912,23.857157,7173.3481};
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side="East";
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class Attributes
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skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha 2 Rifleman@Alpha 2";
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side="East";
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class Attributes
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skill=0.60000002;
init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha 2 Rifleman@Alpha 2";
isPlayable=1;
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id=21776;
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atlOffset=-0.026346207;
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position[]={21106.768,23.761627,7172.27};
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side="East";
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class Attributes
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skill=0.60000002;
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description="Chedaki - Alpha 2 Rifleman@Alpha 2";
isPlayable=1;
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id=21777;
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atlOffset=-0.10770607;
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id=21773;
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class Item102
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class Entities
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class Item0
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dataType="Object";
class PositionInfo
{
position[]={21075.395,23.679886,7188.9341};
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side="East";
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class Attributes
{
skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""], [""marker"", ""A3"", ""ColorRed""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha 3 Fireteam Leader@Alpha 3";
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side="East";
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class Attributes
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skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
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side="East";
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class Attributes
{
skill=0.60000002;
init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha 3 Rifleman@Alpha 3";
isPlayable=1;
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position[]={21081.68,23.735409,7184.9893};
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side="East";
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class Attributes
{
skill=0.60000002;
init="[this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha 3 Rifleman@Alpha 3";
isPlayable=1;
};
id=21782;
type="O_Soldier_LAT_F";
atlOffset=0.052761078;
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class Attributes
{
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id=21778;
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class Item103
{
dataType="Group";
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class Entities
{
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class Item0
{
dataType="Object";
class PositionInfo
{
position[]={21072.572,24.246679,7179.4155};
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side="East";
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class Attributes
{
skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""], [""marker"", ""A4"", ""ColorRed""]] call hull3_unit_fnc_init;";
description="Chedaki - Alpha 4 Fireteam Leader@Alpha 4";
isPlayable=1;
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id=21784;
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class CustomAttributes
{
class Attribute0
{
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class Value
{
class data
{
class type
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{
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value="Male03PER";
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class Attribute1
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expression="_this setpitch _value;";
class Value
{
class data
{
class type
{
type[]=
{
"SCALAR"
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value=1.02;
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class Item1
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dataType="Object";
class PositionInfo
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side="East";
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class Attributes
{
skill=0.60000002;
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init=" [this, [""faction"", ""CUP_CHKDZ""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
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class CustomAttributes
{
class Attribute0
{
property="speaker";
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class Value
{
class data
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class type
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type[]=
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value="Male03PER";
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class Attribute1
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property="pitch";
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class Value
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class data
{
class type
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type[]=
{
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side="East";
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class Attributes
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skill=0.60000002;
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description="Chedaki - Alpha 4 Rifleman@Alpha 4";
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id=21786;
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class CustomAttributes
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class Attribute0
{
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class Value
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class data
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class type
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{
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value="Male03PER";
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class Attribute1
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class Value
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class data
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class type
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side="East";
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class Attributes
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class CustomAttributes
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class Attribute0
{
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class Value
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class data
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class type
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{
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class Attribute1
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class Value
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class data
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class type
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class Item104
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side="West";
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class Attributes
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class data
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class data
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class Item105
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{
dataType="Object";
class PositionInfo
{
position[]={21159.4,19.637703,7484.8647};
angles[]={0,3.3187439,6.2685208};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init=" [this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 1 Rifleman@Alpha 1";
isPlayable=1;
};
id=21794;
type="B_Soldier_A_F";
atlOffset=0.037841797;
};
class Item3
{
dataType="Object";
class PositionInfo
{
position[]={21157.402,19.673454,7485.0552};
angles[]={0.0039967569,3.3187439,6.2645216};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="[this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 1 Rifleman@Alpha 1";
isPlayable=1;
};
id=21795;
type="B_soldier_LAT_F";
atlOffset=0.051578522;
};
};
class Attributes
{
};
id=21791;
atlOffset=0.014173508;
};
class Item106
{
dataType="Group";
side="West";
class Entities
{
items=4;
class Item0
{
dataType="Object";
class PositionInfo
{
position[]={21164.748,19.47711,7488.6123};
angles[]={0,3.3187439,6.2711854};
};
side="West";
flags=6;
class Attributes
{
skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""], [""marker"", ""A2"", ""ColorRed""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 2 Fireteam Leader@Alpha 2";
isPlayable=1;
};
id=21797;
type="B_Soldier_TL_F";
};
class Item1
{
dataType="Object";
class PositionInfo
{
position[]={21163.07,19.497238,7490.604};
angles[]={0,3.3187439,6.2711854};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 2 Rifleman@Alpha 2";
isPlayable=1;
};
id=21798;
type="B_soldier_AR_F";
atlOffset=0.034105301;
};
class Item2
{
dataType="Object";
class PositionInfo
{
position[]={21161.143,19.523241,7491.1807};
angles[]={0,3.3187439,6.2685208};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init=" [this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 2 Rifleman@Alpha 2";
isPlayable=1;
};
id=21799;
type="B_Soldier_A_F";
atlOffset=0.048770905;
};
class Item3
{
dataType="Object";
class PositionInfo
{
position[]={21159.17,19.552164,7491.5078};
angles[]={0,3.3187439,6.2685208};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="[this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 2 Rifleman@Alpha 2";
isPlayable=1;
};
id=21800;
type="B_soldier_LAT_F";
atlOffset=0.06189537;
};
};
class Attributes
{
};
id=21796;
};
class Item107
{
dataType="Group";
side="West";
class Entities
{
items=4;
class Item0
{
dataType="Object";
class PositionInfo
{
position[]={21139.189,19.815117,7487.2715};
angles[]={0.0026520467,3.3187439,6.2685208};
};
side="West";
flags=6;
class Attributes
{
skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""], [""marker"", ""A3"", ""ColorRed""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 3 Fireteam Leader@Alpha 3";
isPlayable=1;
};
id=21802;
type="B_Soldier_TL_F";
};
class Item1
{
dataType="Object";
class PositionInfo
{
position[]={21137.619,19.80212,7489.854};
angles[]={0.021328852,3.3187439,6.2685208};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 3 Rifleman@Alpha 3";
isPlayable=1;
};
id=21803;
type="B_soldier_AR_F";
atlOffset=-0.062238693;
};
class Item2
{
dataType="Object";
class PositionInfo
{
position[]={21134.688,19.844423,7490.5015};
angles[]={0.021328852,3.3187439,6.256525};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init=" [this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 3 Rifleman@Alpha 3";
isPlayable=1;
};
id=21804;
type="B_Soldier_A_F";
atlOffset=-0.09321785;
};
class Item3
{
dataType="Object";
class PositionInfo
{
position[]={21132.736,19.882395,7490.9321};
angles[]={0.0093286335,3.3187439,6.2685208};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="[this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 3 Rifleman@Alpha 3";
isPlayable=1;
};
id=21805;
type="B_soldier_LAT_F";
atlOffset=-0.21802139;
};
};
class Attributes
{
};
id=21801;
};
class Item108
{
dataType="Group";
side="West";
class Entities
{
items=4;
class Item0
{
dataType="Object";
class PositionInfo
{
position[]={21141.512,19.838423,7494.4971};
angles[]={0.019996032,3.2850239,6.2698536};
};
side="West";
flags=6;
class Attributes
{
skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""], [""marker"", ""A4"", ""ColorRed""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 4 Fireteam Leader@Alpha 4";
isPlayable=1;
};
id=21807;
type="B_Soldier_TL_F";
class CustomAttributes
{
class Attribute0
{
property="speaker";
expression="_this setspeaker _value;";
class Value
{
class data
{
class type
{
type[]=
{
"STRING"
};
};
value="Male11ENG";
};
};
};
class Attribute1
{
property="pitch";
expression="_this setpitch _value;";
class Value
{
class data
{
class type
{
type[]=
{
"SCALAR"
};
};
value=1.01;
};
};
};
nAttributes=2;
};
};
class Item1
{
dataType="Object";
class PositionInfo
{
position[]={21139.865,19.808725,7497.0791};
angles[]={0.019996032,3.2850239,6.2698536};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
rank="CORPORAL";
init=" [this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 4 Rifleman@Alpha 4";
isPlayable=1;
};
id=21808;
type="B_soldier_AR_F";
atlOffset=-0.094942093;
class CustomAttributes
{
class Attribute0
{
property="speaker";
expression="_this setspeaker _value;";
class Value
{
class data
{
class type
{
type[]=
{
"STRING"
};
};
value="Male02ENG";
};
};
};
class Attribute1
{
property="pitch";
expression="_this setpitch _value;";
class Value
{
class data
{
class type
{
type[]=
{
"SCALAR"
};
};
value=1.05;
};
};
};
class Attribute2
{
property="face";
expression="_this setface _value;";
class Value
{
class data
{
class type
{
type[]=
{
"STRING"
};
};
value="";
};
};
};
nAttributes=3;
};
};
class Item2
{
dataType="Object";
class PositionInfo
{
position[]={21136.887,19.842484,7497.4541};
angles[]={0.021328852,3.2850239,6.2685208};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init=" [this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 4 Rifleman@Alpha 4";
isPlayable=1;
};
id=21809;
type="B_Soldier_A_F";
atlOffset=-0.18047905;
class CustomAttributes
{
class Attribute0
{
property="speaker";
expression="_this setspeaker _value;";
class Value
{
class data
{
class type
{
type[]=
{
"STRING"
};
};
value="Male08ENG";
};
};
};
class Attribute1
{
property="pitch";
expression="_this setpitch _value;";
class Value
{
class data
{
class type
{
type[]=
{
"SCALAR"
};
};
value=1.04;
};
};
};
nAttributes=2;
};
};
class Item3
{
dataType="Object";
class PositionInfo
{
position[]={21133.934,19.909163,7497.9893};
angles[]={0.021328852,3.2850239,6.256525};
};
side="West";
flags=4;
class Attributes
{
skill=0.60000002;
init="[this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Rifleman""]] call hull3_unit_fnc_init;";
description="NAPA - Alpha 4 Rifleman@Alpha 4";
isPlayable=1;
};
id=21810;
type="B_soldier_LAT_F";
atlOffset=-0.2098217;
class CustomAttributes
{
class Attribute0
{
property="speaker";
expression="_this setspeaker _value;";
class Value
{
class data
{
class type
{
type[]=
{
"STRING"
};
};
value="Male02ENG";
};
};
};
class Attribute1
{
property="pitch";
expression="_this setpitch _value;";
class Value
{
class data
{
class type
{
type[]=
{
"SCALAR"
};
};
value=1.03;
};
};
};
nAttributes=2;
};
};
};
class Attributes
{
};
id=21806;
};
class Item109
{
dataType="Trigger";
position[]={21124.555,20.736132,7330.3999};
angle=0.17015213;
class Attributes
{
name="trgPlayableArea";
onActivation="call ark_rbcb_secretweap;";
sizeA=360;
sizeB=500;
timeout[]={240,240,240};
activationBy="ANYPLAYER";
isRectangle=1;
isServerOnly=1;
};
id=693;
type="EmptyDetector";
};
class Item110
{
dataType="Trigger";
position[]={20888.973,28.629374,7227.7715};
angle=0.16655678;
class Attributes
{
name="trigger1";
sizeA=140;
sizeB=86;
isRectangle=1;
};
id=314;
type="EmptyDetectorAreaR50";
};
class Item111
{
dataType="Trigger";
position[]={21309.637,18.858427,7158.5522};
angle=3.306473;
class Attributes
{
name="trigger2";
sizeA=140;
sizeB=86;
isRectangle=1;
};
id=315;
type="EmptyDetectorAreaR50";
};
class Item112
{
dataType="Trigger";
position[]={20941.084,19.299568,7508.8257};
angle=0.17809337;
class Attributes
{
name="trigger3";
sizeA=140;
sizeB=80;
isRectangle=1;
};
id=559;
type="EmptyDetectorAreaR50";
};
class Item113
{
dataType="Trigger";
position[]={21359.605,17.165928,7441.1133};
angle=3.3169107;
class Attributes
{
name="trigger4";
sizeA=140;
sizeB=76;
isRectangle=1;
};
id=560;
type="EmptyDetectorAreaR50";
};
class Item114
{
dataType="Trigger";
position[]={21174.773,17.425407,7602.019};
angle=1.7381209;
class Attributes
{
name="trigger5";
sizeA=48;
sizeB=380;
isRectangle=1;
};
id=21812;
type="EmptyDetectorAreaR50";
};
class Item115
{
dataType="Trigger";
position[]={21077.186,26.98797,7058.0308};
angle=1.7381209;
class Attributes
{
name="trigger6";
sizeA=48;
sizeB=380;
isRectangle=1;
};
id=21813;
type="EmptyDetectorAreaR50";
};
class Item116
{
dataType="Trigger";
position[]={21403.146,17.345131,7293.585};
angle=1.7381209;
class Attributes
{
name="trigger7";
sizeA=58;
sizeB=72;
isRectangle=1;
};
id=21814;
type="EmptyDetectorAreaR50";
};
class Item117
{
dataType="Trigger";
position[]={20849.135,23.532675,7385.4951};
angle=1.7381209;
class Attributes
{
name="trigger8";
sizeA=52;
sizeB=72;
isRectangle=1;
};
id=21815;
type="EmptyDetectorAreaR50";
atlOffset=1.9073486e-006;
};
class Item118
{
dataType="Trigger";
position[]={21014.34,23.037739,7356.5518};
angle=1.7381209;
class Attributes
{
name="trigger9";
sizeB=42;
isRectangle=1;
};
id=21816;
type="EmptyDetectorAreaR50";
};
class Item119
{
dataType="Trigger";
position[]={21232.854,19.254883,7324.0161};
angle=1.7381209;
class Attributes
{
name="trigger10";
sizeA=56;
sizeB=42;
isRectangle=1;
};
id=21817;
type="EmptyDetectorAreaR50";
};
class Item120
{
dataType="Marker";
position[]={21169.408,17.02,7569.9399};
name="marker_1";
markerType="RECTANGLE";
type="";
colorName="ColorBlue";
fillName="SolidBorder";
a=5;
b=360;
angle=100.27299;
drawBorder=1;
id=21913;
atlOffset=-1.1754436;
};
class Item121
{
dataType="Marker";
position[]={21082.98,25.428223,7081.7588};
name="marker_2";
markerType="RECTANGLE";
type="";
colorName="ColorRed";
fillName="SolidBorder";
a=5;
b=360;
angle=100.27299;
drawBorder=1;
id=21914;
atlOffset=-1.1742477;
};
class Item122
{
dataType="Object";
class PositionInfo
{
position[]={21124.783,22.774647,7338.375};
angles[]={0,3.2843957,0};
};
side="Empty";
class Attributes
{
init="[this, [""faction"", ""CUP_NAPA_WD""], [""gear"", ""Vehicle""]] call hull3_unit_fnc_init;";
name="secretweap";
};
id=21970;
type="Box_EAF_Equip_F";
atlOffset=0.79982185;
class CustomAttributes
{
class Attribute0
{
property="allowDamage";
expression="_this allowdamage _value;";
class Value
{
class data
{
class type
{
type[]=
{
"BOOL"
};
};
value=0;
};
};
};
nAttributes=1;
};
};
class Item123
{
dataType="Object";
class PositionInfo
{
position[]={21148.01,21.619791,7465.0259};
angles[]={0,0.1852015,-0};
};
side="Empty";
flags=5;
class Attributes
{
};
id=22038;
type="Land_WL_House_01_A";
};
class Item124
{
dataType="Object";
class PositionInfo
{
position[]={21098.285,24.995855,7204.8281};
angles[]={0,3.3156369,0};
};
side="Empty";
flags=5;
class Attributes
{
};
id=22039;
type="Land_WL_House_01_A";
class CustomAttributes
{
class Attribute0
{
property="allowDamage";
expression="_this allowdamage _value;";
class Value
{
class data
{
class type
{
type[]=
{
"BOOL"
};
};
value=1;
};
};
};
nAttributes=1;
};
};
class Item125
{
dataType="Trigger";
position[]={21621.348,14.965623,7370.7002};
angle=0.17015213;
class Attributes
{
name="trg_sec_wep_2min";
condition="triggerActivated trgPlayableArea";
onActivation="call ark_rbcb_secretweap;";
sizeA=0;
sizeB=0;
timeout[]={120,120,120};
isRectangle=1;
isServerOnly=1;
};
id=22040;
type="EmptyDetector";
atlOffset=9.5367432e-007;
};
class Item126
{
dataType="Trigger";
position[]={21616.076,13.298999,7315.3271};
angle=0.17015213;
class Attributes
{
name="trg_sec_wep_4min";
condition="triggerActivated trg_sec_wep_2min";
onActivation="call ark_rbcb_secretweap;";
sizeA=0;
sizeB=0;
timeout[]={120,120,120};
isRectangle=1;
isServerOnly=1;
};
id=22041;
type="EmptyDetector";
};
class Item127
{
dataType="Trigger";
position[]={21605.529,16.241573,7258.6318};
angle=0.17015213;
class Attributes
{
name="trg_sec_wep_6min";
condition="triggerActivated trg_sec_wep_4min";
onActivation="call ark_rbcb_secretweap;";
sizeA=0;
sizeB=0;
timeout[]={120,120,120};
isRectangle=1;
isServerOnly=1;
};
id=22042;
type="EmptyDetector";
atlOffset=1.9073486e-006;
};
class Item128
{
dataType="Trigger";
position[]={21606.846,15.672613,7200.6226};
angle=0.17015213;
class Attributes
{
name="trg_sec_wep_8min";
condition="triggerActivated trg_sec_wep_6min";
onActivation="call ark_rbcb_secretweap;";
sizeA=0;
sizeB=0;
timeout[]={120,120,120};
isRectangle=1;
isServerOnly=1;
};
id=22043;
type="EmptyDetector";
};
class Item129
{
dataType="Trigger";
position[]={21601.574,16.527908,7141.293};
angle=0.17015213;
class Attributes
{
name="trg_sec_wep_10min";
condition="triggerActivated trg_sec_wep_8min";
onActivation="call ark_rbcb_secretweap;";
sizeA=0;
sizeB=0;
timeout[]={120,120,120};
isRectangle=1;
isServerOnly=1;
};
id=22044;
type="EmptyDetector";
};
};
class Connections
{
class LinkIDProvider
{
nextID=16;
};
class Links
{
items=16;
class Item0
{
linkID=0;
item0=21763;
item1=21754;
class CustomData
{
type="Sync";
};
};
class Item1
{
linkID=1;
item0=21763;
item1=21753;
class CustomData
{
type="Sync";
};
};
class Item2
{
linkID=2;
item0=21763;
item1=21752;
class CustomData
{
type="Sync";
};
};
class Item3
{
linkID=3;
item0=21763;
item1=21751;
class CustomData
{
type="Sync";
};
};
class Item4
{
linkID=4;
item0=21763;
item1=21750;
class CustomData
{
type="Sync";
};
};
class Item5
{
linkID=5;
item0=21763;
item1=21749;
class CustomData
{
type="Sync";
};
};
class Item6
{
linkID=6;
item0=21763;
item1=479;
class CustomData
{
type="Sync";
};
};
class Item7
{
linkID=7;
item0=21763;
item1=481;
class CustomData
{
type="Sync";
};
};
class Item8
{
linkID=8;
item0=21764;
item1=492;
class CustomData
{
type="Sync";
};
};
class Item9
{
linkID=9;
item0=21764;
item1=21756;
class CustomData
{
type="Sync";
};
};
class Item10
{
linkID=10;
item0=21764;
item1=21757;
class CustomData
{
type="Sync";
};
};
class Item11
{
linkID=11;
item0=21764;
item1=21758;
class CustomData
{
type="Sync";
};
};
class Item12
{
linkID=12;
item0=21764;
item1=21760;
class CustomData
{
type="Sync";
};
};
class Item13
{
linkID=13;
item0=21764;
item1=21759;
class CustomData
{
type="Sync";
};
};
class Item14
{
linkID=14;
item0=21764;
item1=21761;
class CustomData
{
type="Sync";
};
};
class Item15
{
linkID=15;
item0=21764;
item1=21762;
class CustomData
{
type="Sync";
};
};
};
};
};
if (side player isEqualTo west) then {
private _loadOut = selectRandom ["CZ584","Mosin","Saiga12K","bizon","p90","mp5","m14","enfield","m1014","vector","grease","sks"];
[player, ["faction", "CUP_NAPA_WD"], ["gear", _loadOut]] call hull3_unit_fnc_init;
} else {
private _loadOut = selectRandom ["CZ584","Mosin","Saiga12K","bizon","p90","mp5","m14","enfield","m1014","vector","grease","sks"];
[player, ["faction", "CUP_CHKDZ"], ["gear", _loadOut]] call hull3_unit_fnc_init;
};
player enableFatigue false;
player enableStamina false;
[{call acre_api_fnc_isInitialized}, {player addItem "ACRE_PRC343"}] call CBA_fnc_waitUntilAndExecute;class Plank {
isEnabled = 1;
fortifications[] = {
// Action text | Classname | Distance | Direction | Direction Range | Code
//--------------------------------------------------------------------------------------------------------------------------------------
{"Modular Bunker (Small)", "Land_bunker_01_small_F", 10, 180, 60, ""},
{"Junk Barricade (10m)", "Land_barricade_01_10m_F", 6, 180, 360, ""},
{"Junk Barricade (4m)", "Land_barricade_01_4m_F", 6, 180, 360, ""},
{"Sandbag Wall (Long)", "Land_BagFence_Long_F", 3, 0, 360, ""},
{"Sandbag Wall (Round)", "Land_BagFence_Round_F", 3, 180, 180, ""},
{"Sandbag Wall (Short)", "Land_BagFence_Short_F", 3, 0, 360, ""},
{"Modular Bunker (Tall)", "Land_bunker_01_tall_F", 10, 180, 360, ""},
{"Sandbag Barricade (Tall, Hole)", "Land_SandbagBarricade_01_hole_F", 3, 180, 360, ""},
{"Pillbox", "Land_PillboxBunker_01_hex_F", 8, 90, 360, ""},
{"Pillbox Wall (6m)", "Land_PillboxWall_01_6m_round_F", 8, 180, 360, ""},
{"Pillbox Wall (3m)", "Land_PillboxWall_01_3m_round_F", 8, 180, 360, ""},
{"Rampart", "Land_Fort_rampart", 6, 180, 360, ""},
{"H-Barrier Watchtower", "Land_HBarrierTower_F", 8, 180, 360, ""},
{"Military Cargo Post", "Land_Cargo_Patrol_V1_F", 10, 180, 360, ""},
{"Ladder (Long)", "Land_Ladder", 4, 0, 360, ""},
{"Ladder (Short)", "Land_Ladder_Half", 4, 0, 360, ""},
};
}; TԿ,K