description.ext /YY hull3\briefing\blufor.sqf /Y hull3\briefing\civilian.sqf /Yt hull3\briefing\indfor.sqf /Y2 hull3\briefing\opfor.sqf /Y hull3\capitan_gear.h 3b hull3\capitan_uniform.h b hull3\hull3.h 塎b hull3\LICENSE /Y8 initPlayerLocal.sqf b mission.sqm 8bw #include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "El Capitan";
onLoadMission = "Made with Hull3";
author = "Kami";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = DM;
minPlayers = 1;
maxPlayers = 43;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 3;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 0;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
allowProfileGlasses = 0;
// BLUFOR Notes
// Mission
player createDiaryRecord ["Diary", ["Mission","
El Capitan has taken hostages in the news station. We have to rescue the hostages!
Arrest El Capitan and his friends, possibly alive.
You can search people for guns and cuff them when they are surrendering using an addAction.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Kami
"]];
// CIVFOR Notes
// Mission
player createDiaryRecord ["Diary", ["Mission","
The famous El Capitan captured the news station you are working at, and is holding you and fellow colleagues hostage.
Your only concern is your own safety. Do whatever it takes to survive!
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Kami
"]];
// INDFOR Notes
// Mission
player createDiaryRecord ["Diary", ["Mission","
You want to get off this island. Use any means necessary.
El Capitan wants to stay alive, even if this means surrendering.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Kami
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Capitan {
class Hostage1 {
uniform="U_NikosAgedBody";
};
class Hostage2 {
uniform="CUP_U_C_Profiteer_01";
};
class Hostage3 {
uniform="CUP_U_C_Labcoat_02";
};
class Hostage4 {
uniform="CUP_U_C_Rocker_04";
};
class Hostage5 {
uniform="CUP_U_C_Suit_01";
};
class Hostage6 {
headGear = "H_Cap_headphones";
uniform="CUP_U_C_Pilot_01";
};
class Hostage7 {
headGear = "CUP_H_C_Ushanka_02";
uniform="CUP_U_C_Woodlander_02";
};
class Hostage8 {
uniform="CUP_U_C_Rocker_03";
};
class Hostage9 {
uniform="CUP_U_C_Priest_01";
};
class Hostage10 {
uniform="CUP_U_C_Mechanic_03";
};
class Hostage11 {
uniform="U_OrestesBody";
};
class Hostage12 {
headGear = "CUP_H_C_Fireman_Helmet_01";
uniform="CUP_U_C_Fireman_01";
};
class Capitan {
primaryWeapon = "CUP_arifle_AKS_Gold";
primaryWeaponItems[] = {};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
addHandgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_762x39_AK47_M", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_762x39_AK47_M", 5}
};
backpackMagazines[] = {};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {{"ACE_Flashlight_KSF1", 1}};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Medic : Capitan {
primaryWeapon = "CUP_smg_bizon_snds";
uniformMagazines[] = {
{"CUP_64Rnd_9x19_Bizon_M", 3}
};
vestMagazines[] = {};
backpackMagazines[] = {
{"CUP_64Rnd_9x19_Bizon_M", 4},
{"SmokeShellBlue", 2}
};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class HT_Shotgun : Capitan {
primaryWeapon = "CUP_sgun_M1014";
uniformMagazines[] = {
{"CUP_8Rnd_B_Beneli_74Slug", 10},
{"CUP_8Rnd_B_Beneli_74Pellets", 10}
};
vestMagazines[] = {};
};
class HT_Uzi : HT_Shotgun {
primaryWeapon = "";
handgunWeapon = "CUP_hgun_MicroUzi_snds";
uniformMagazines[] = {
{"CUP_30Rnd_9x19_UZI", 10}
};
};
class HT_AKS : HT_Shotgun {
primaryWeapon = "CUP_arifle_AKS";
uniformMagazines[] = {
{"CUP_30Rnd_762x39_AK47_M", 5}
};
};
class HT_Bizon : HT_Shotgun {
primaryWeapon = "CUP_smg_bizon_snds";
uniformMagazines[] = {
{"CUP_64Rnd_9x19_Bizon_M", 5}
};
};
class HT_Pistol : HT_Shotgun {
primaryWeapon = "";
handgunWeapon = "CUP_hgun_Colt1911";
uniformMagazines[] = {
{"CUP_7Rnd_45ACP_1911", 10}
};
};
};
class Capitan {
class Capitan {
headGear = "CUP_H_NAPA_Fedora";
goggles = "";
uniform = "CUP_U_I_Leader_01";
vest = "CUP_V_I_Guerilla_Jacket";
backpack = "";
};
class Medic {
headGear = "";
goggles = "";
uniform = "CUP_U_C_Labcoat_03";
backpack = "ark_backpack_large";
};
class HT_Shotgun {
headGear = "";
goggles = "";
uniform = "CUP_U_C_Suit_01";
vest = "";
backpack = "";
};
class HT_Uzi : HT_Shotgun {
headGear = "CUP_H_PMC_Cap_Tan";
uniform = "CUP_U_C_Profiteer_01";
};
class HT_AKS : HT_Shotgun {
headGear = "CUP_H_C_Beret_01";
uniform = "CUP_U_C_Villager_01";
};
class HT_Bizon : HT_Shotgun {
headGear = "CUP_H_C_Beanie_02";
uniform = "CUP_U_C_Worker_02";
};
class HT_Pistol : HT_Shotgun {
uniform = "CUP_U_C_Labcoat_02";
};
};
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Gear {
#include "capitan_gear.h"
};
class Uniform {
#include "capitan_uniform.h"
};
class Faction {
class BLU_GEN_F_COP {
gear = "MP5_GEND";
uniform = "GEND_COP";
languages[] = {{"west", 100}, {"resistance", 100}};
};
class MNP_MIL_WD {
gear = "Capitan";
uniform = "Capitan";
languages[] = {{"resistance", 100}, {"west", 100}};
};
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.if (side player == WEST) then {
{
private _unit = _x;
_unit getVariable ["ace_captives_isSurrendering", false];
_unit addAction [
"Search for gun",
{
params ["_target", "_caller"];
[_target] spawn {
params ["_target"];
private _searchLength = 5;
for "_i" from 1 to _searchLength do {
hintSilent format ["Searching %1 for gun... (%2)", name _target, _searchLength - _i];
sleep 1;
};
private _gunStatus = if (count weapons _target > 0) then { "a gun!" } else { "no guns." };
hintSilent format ["%1 has %2",_target, _gunStatus];
};
(format ["%1 is searching you for guns!", name _caller]) remoteExec ["hintSilent", _target];
},
[],
1.5,
false,
true,
"",
'_target getVariable ["ace_captives_isSurrendering", false] || { _target getVariable ["ace_captives_isHandcuffed", false]; }',
5
];
} foreach (allUnits select { side group _x isNotEqualTo WEST });
}; raP w
version 6 EditorData < sourceName ark_gtvt43_el_capitan_v2 addons A3_Characters_F ark_clear_cargo A3_Soft_F_Exp_Offroad_01 CUP_Creatures_People_Civil_Chernarus AddonsMetaData Y dlcs Expansion CUP_Units randomSeed ScenarioData CustomAttributes Mission w w moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider Camera Y nextID nextID pos ̋gFw%C-RGFdir gLwup ľgYV?,SǾaside H6 @13?Y List i items Item0 Item1 0 Item2 Item3 % className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com 0 className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className A3_Soft_F_Exp name Arma 3 Apex - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com % className CUP_Creatures_People_Civil_Chernarus name CUP_Creatures_People_Civil_Chernarus author Kami Header gameType DM minPlayers maxPlayers 2 Category0 w name Multiplayer Attribute0 > Attribute1 nAttributes w property RespawnTemplates expression true Value } data singleType ARRAY value items Item0 data singleType STRING value None property RespawnButton expression true Value A w data Q w singleType SCALAR value ?w Intel Entities Connections ju w briefingName ark_gtvt43_el_capitan_v2 overviewText Hostage sutiation timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< items Item0 [ Item1 Item2 ( Item3 " Item4 ) Item5 e1 Item6 8 Item7 J9 Item8 .<