description.ext {YT hull3\briefing\blufor.sqf {Y hull3\briefing\civilian.sqf {Y
hull3\briefing\indfor.sqf {Y hull3\briefing\opfor.sqf {Y hull3\hull3.h b hull3\LICENSE {Y8 hull3\ramon_gear.h Cb
hull3\ramon_uniform.h bC init.sqf {Y mission.sqm b7g #include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Ramon";
onLoadMission = "Made with Hull3";
author = "Kami";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = DM;
minPlayers = 1;
maxPlayers = 47;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 3;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 0;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
allowProfileGlasses = 0;
// BLUFOR Notes
// Mission
player createDiaryRecord ["Diary", ["Mission","
Raid Ramon's plantation and capture him and his concubine, possibly alive.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Kami
"]];
// CIVFOR Notes
// Mission
player createDiaryRecord ["Diary", ["Mission","
You are in ""love"" with Ramon. Try to stay alive, get rescued by the police or stay with Ramon.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Kami
"]];
// INDFOR Notes
// Mission
player createDiaryRecord ["Diary", ["Mission","
Protect Ramon and his concubine from the police!
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Kami
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Gear {
#include "ramon_gear.h"
};
class Uniform {
#include "ramon_uniform.h"
};
class Faction {
class BLU_GEN_F_COP {
gear = "MP5_GEND";
uniform = "GEND_COP";
languages[] = {{"west", 100}, {"resistance", 100}};
};
class MNP_MIL_WD {
gear = "Ramon";
uniform = "Ramon";
languages[] = {{"resistance", 100}, {"west", 100}};
};
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class Ramon {
class Concubine {};
class Ramon {
primaryWeapon = "CUP_smg_UZI";
primaryWeaponItems[] = {};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_Deagle";
addHandgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"CUP_72Rnd_9x19_UZI_M", 3},
{"CUP_7Rnd_50AE_Deagle", 3}
};
backpackMagazines[] = {};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {{"ACE_Flashlight_KSF1", 1}};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Medic : Ramon {
primaryWeapon = "CUP_smg_bizon_snds";
secondaryWeapon = "";
vestMagazines[] = {
{"CUP_64Rnd_9x19_Bizon_M", 5}
};
backpackMagazines[] = {
{"CUP_64Rnd_9x19_Bizon_M", 2},
{"SmokeShellBlue", 4}
};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class Enforcer : Ramon {
primaryWeapon = "CUP_arifle_FNFAL";
secondaryWeapon = "";
vestMagazines[] = {
{"CUP_20Rnd_762x51_FNFAL_M", 8}
};
};
class EnforcerLead : Enforcer {
primaryWeapon = "CUP_arifle_M16A2";
secondaryWeapon = "";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag", 8}
};
};
class Enforcer2 : Enforcer {
primaryWeapon = "CUP_arifle_AKS74U";
secondaryWeapon = "";
vestMagazines[] = {
{"CUP_30Rnd_545x39_AK_M", 10}
};
};
class Enforcer3 : Enforcer {
primaryWeapon = "CUP_sgun_M1014";
secondaryWeapon = "";
vestMagazines[] = {
{"CUP_8Rnd_B_Beneli_74Slug", 10},
{"CUP_8Rnd_B_Beneli_74Pellets", 10}
};
};
};
class Ramon {
class Concubine {
headGear = "H_Hat_Tinfoil_F";
goggles = "";
uniform = "U_NikosAgedBody";
vest = "V_Press_F_ARM";
backpack = "";
};
class Ramon {
headGear = "CUP_H_TK_Beret";
goggles = "";
uniform = "CUP_U_C_Tracksuit_01";
vest = "V_Rangemaster_belt_ARM";
backpack = "";
};
class Medic {
headGear = "";
goggles = "";
uniform = "CUP_U_C_Rescuer_01";
vest = "V_Rangemaster_belt_ARM";
backpack = "ark_backpack_large";
};
class Enforcer {
headGear = "";
goggles = "";
uniform = "U_C_man_sport_1_F";
vest = "V_Rangemaster_belt_ARM";
backpack = "";
};
class EnforcerLead : Enforcer {
headGear = "H_Booniehat_grn";
uniform = "U_C_HunterBody_grn";
};
class Enforcer2 : Enforcer {
uniform = "U_C_man_sport_2_F";
};
class Enforcer3 : Enforcer {
uniform = "U_C_man_sport_3_F";
};
};
if (isServer) then {
{
private _pos = getPosATL _x;
_x setPosATL [_pos select 0, _pos select 1, 0.1];
} foreach allUnits;
}; raP 3g
version 6 EditorData sourceName ark_gtvt47_ramon addons A3_Characters_F CUP_AirVehicles_UH1H ark_clear_cargo A3_Ui_F AddonsMetaData ( dlcs CUP_Vehicles randomSeed ScenarioData # CustomAttributes y Mission 3g moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider Camera ( nextID nextID pos DA
I)Ddir =
Uup n=%W? aside ~ \zܽ( List 8 # items Item0 v Item1 Item2 B Item3 # className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className CUP_AirVehicles_UH1H name CUP_AirVehicles_UH1H B className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com # author Kami Header C y gameType DM minPlayers maxPlayers 2 y Category1 name Multiplayer Attribute0 Attribute1 K nAttributes property RespawnButton expression true Value K data % K singleType SCALAR value ?K property RespawnTemplates expression true Value data singleType ARRAY value items Item0 data singleType STRING value None Intel B Entities Connections d 3g briefingName ark_gtvt47_ramon overviewText Slot around 2:1 BLU:Ramon | No dedicated pilots timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< items Item0 Item1 Item2
Item3 1 Item4 U Item5 y&