description.ext&Z[hull3\briefing\blufor.sqf_0Xhull3\briefing\civilian.sqf_0Xhull3\briefing\indfor.sqf_0Xhull3\briefing\opfor.sqf_0Xhull3\hull3.h5s`ghull3\LICENSE_0X8initPlayerLocal.sqfNbLinitServer.sqf6s`mission.sqmtb9#include "hull3\hull3.h" enableDebugConsole = 1; disableChannels[]={{2,true,true},{4,true,true},{6,true,true}}; onLoadName = "Killhouse"; onLoadMission = "Made with Hull3"; author = "Draakon"; loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa"; class Header { gameType = DM; minPlayers = 1; maxPlayers = 48; }; respawn = 0; respawndelay = 3; respawnTemplates[] = {"Hull3_RespawnHandler"}; class Params { class Hull3_Date { title = "Moon Phase"; values[] = {0,1}; texts[] = {"New Moon", "Full Moon"}; default = 1; code = "hull3_mission_date = %1"; }; class Hull3_TimeOfDay { title = "Time of Day"; values[] = {0,1,2,3,4,5,6,7}; texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"}; default = 3; code = "hull3_mission_timeOfDay = %1"; }; class Hull3_Fog { title = "Fog"; values[] = {0,1,2}; texts[] = {"None", "Light", "Heavy"}; default = 0; code = "hull3_mission_fog = %1"; }; class Hull3_Weather { title = "Weather"; values[] = {0,1,2,3,4,5,6,7,8,9}; texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"}; default = 0; code = "hull3_mission_weather = %1"; }; class Hull3_SafetyTimer { title = "Safety Timer"; values[] = {9999,0}; texts[] = {"On", "Off"}; default = 9999; code = "hull3_mission_safetyTimerEnd = %1"; }; }; class CfgDebriefingSections { class acex_killTracker { title = "Acex Killed Events"; variable = "acex_killTracker_outputText"; }; }; allowProfileGlasses = 0; // BLUFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // CIVFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // INDFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // OPFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; class Hull3 { isEnabled = 1; class Briefing { blufor = "hull3\briefing\blufor.sqf"; opfor = "hull3\briefing\opfor.sqf"; indfor = "hull3\briefing\indfor.sqf"; civilian = "hull3\briefing\civilian.sqf"; }; class Faction { class USM_USA_90_WD { gear = "M4_US"; uniform = "USM_USA_90_WD"; languages[] = { {"west", 100} }; }; class MNP_RU_AIR { gear = "AKS74_RU"; uniform = "RU_AB"; languages[] = { {"east", 100} }; }; }; };The MIT License (MIT) Copyright (c) 2014 László Major Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.["CBA_loadingScreenDone", { private _grenades = []; { _grenades append getArray(configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines"); } forEach getArray(configFile >> "CfgWeapons" >> "Throw" >> "muzzles"); {player removeMagazines _x} forEach _grenades; }] call CBA_fnc_addEventHandler; [{ [nil, nil, nil, ['confirm']] call compile preProcessFileLineNumbers 'x\ark\addons\hull3\mission_host_safetytimer_stop.sqf'; }, [], 50] call CBA_fnc_waitAndExecute;raP9 version6EditorDatasourceNameark_gtvt48_killhouse_remadeaddonsA3_Characters_FCUP_Misc_e_ConfigCUP_CAMiscCUP_Misc3_ConfigA3_Structures_F_WrecksA3_Structures_F_EPA_Mil_Scrapyardace_cargoA3_Structures_F_Ind_CargoCUP_CABuildings2_Misc_CargoA3_Structures_F_Heli_Ind_CargoCUP_CAMisc_ACR_ContainerA3_Supplies_F_Heli_CargoNetsA3_Structures_F_Civ_ConstructionsA3_Structures_F_WallsCUP_Desert2_ConfigA3_Structures_F_Items_ToolsCUP_Data_baf_ConfigA3_Supplies_F_Heli_FuelA3_Structures_F_Mil_FortificationCUP_Buildings_ConfigA3_Structures_F_Heli_Ind_MachinesA3_Structures_F_EPB_Items_VesselsA3_Structures_F_Items_Vesselsace_draggingA3_Structures_F_Heli_Items_LuggageA3_Structures_F_Items_ElectronicsA3_Structures_F_EPA_Civ_Constructionsace_interactionA3_Structures_F_TrainingCUP_CAStructures_E_Misc_Misc_LampA3_Structures_F_Heli_Civ_ConstructionsAddonsMetaData-dlcsHelirandomSeedScenarioDataCustomAttributesMission9moveGridStep?angleGridStep >scaleGridStep?autoGroupingDist AtogglesItemIDProviderLayerIndexProviderCamera-nextID;nextIDposDQBDdir4HS?O1n%up?4S?aside4H=)-List=itemsItem0AItem1Item2Item36Item4qItem5Item6Item7Item8k Item9 Item10Q Item11 Item12- Item13 Item14 Item151 Item16 Item17 Item18 Item19 Item20eclassNameA3_Characters_FnameArma 3 Alpha - Characters and ClothingauthorBohemia Interactiveurlhttps://www.arma3.comclassNameCUP_Misc_e_ConfignameCUP_Misc_e_ConfigclassNameCUP_CAMiscnameCUP_CAMisc6classNameCUP_Misc3_ConfignameCUP_Misc3_ConfigqclassNameA3_Structures_F_WrecksnameArma 3 - Vehicle WrecksauthorBohemia Interactiveurlhttps://www.arma3.comclassNameA3_Structures_F_EPAnameArma 3 Survive Episode - Buildings and StructuresauthorBohemia Interactiveurlhttps://www.arma3.comclassNameace_cargonameACE3 - CargoauthorACE-Teamurlhttp://ace3mod.com/classNameA3_Structures_F_IndnameArma 3 - Industrial StructuresauthorBohemia Interactiveurlhttps://www.arma3.comk classNameCUP_CABuildings2_Misc_CargonameCUP_CABuildings2_Misc_Cargo classNameA3_Structures_F_HelinameArma 3 Helicopters - Buildings and StructuresauthorBohemia Interactiveurlhttps://www.arma3.comQ classNameCUP_CAMisc_ACR_ContainernameCUP_CAMisc_ACR_Container classNameA3_Supplies_F_HelinameArma 3 Helicopters - Ammoboxes and SuppliesauthorBohemia Interactiveurlhttps://www.arma3.com- classNameA3_Structures_FnameArma 3 - Buildings and StructuresauthorBohemia Interactiveurlhttps://www.arma3.com classNameCUP_Desert2_ConfignameCUP_Desert2_Config classNameCUP_Data_baf_ConfignameCUP_Data_baf_Config1 classNameA3_Structures_F_MilnameArma 3 - Military Buildings and StructuresauthorBohemia Interactiveurlhttps://www.arma3.com classNameCUP_Buildings_ConfignameCUP_Buildings_Config classNameA3_Structures_F_EPBnameArma 3 Adapt Episode - Buildings and StructuresauthorBohemia Interactiveurlhttps://www.arma3.com classNameace_draggingnameACE3 - DraggingauthorACE-Teamurlhttp://ace3mod.com/ classNameace_interactionnameACE3 - InteractionauthorACE-Teamurlhttp://ace3mod.com/eclassNameCUP_CAStructures_E_Misc_Misc_LampnameCUP_CAStructures_E_Misc_Misc_LampauthorDraakonHeadergameTypeDMminPlayersmaxPlayers0Category00nameMultiplayerAttribute0{Attribute1BnAttributespropertyRespawnTemplatesexpressiontrueValueBdataBsingleTypeARRAYvalueBitemsItem0 BdataBsingleTypeSTRINGvalueNoneBpropertyRespawnButtonexpressiontrueValue~datasingleTypeSCALARvalue?IntelEntitiesS9briefingNameark_gtvt48_killhouse_remadeoverviewTextUS vs RU TDM until its nottimeOfChangesFstartWeather>startWind=startWaves=forecastWeather>forecastWind=forecastWaves=forecastLightnings=wavesForcedwindForcedyearmonthday hour minutestartFogDecayT<forecastFogDecayT+itemsItem0%dataTypeObjectPositionInfo7sideWestflagsAttributesoidtypeB_Soldier_FatlOffsetA >%positionCDZ=+BqDangles@K@r@oskill?rankCORPORALinitcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable%+dataTypeGroupsideWestEntitiesAttributesidatlOffset>itemsItem0dataTypeObjectPositionInfo sideWestflagsAttributesXidtypeB_Soldier_FatlOffset>positionWDl,BDanglesC@K@=Xskill?initcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayabledataTypeGroupsideWestEntities^AttributesidatlOffset>itemsItem0{dataTypeObjectPositionInfosideWestflagsAttributes1idtypeB_Soldier_FatlOffset>positionpD,BSSDangles\@K@L=1skill?rankCORPORALinitcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayabledataTypeGroupsideWestEntitiesG Attributes!idatlOffset>!itemsItem0d !dataTypeObjectPositionInfo sideWestflagsAttributes!idtypeB_Soldier_FatlOffset>!position\D\9,BoDangles@K@r@!skill?initcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable!!dataTypeGroupsideWestEntities "Attributes#idatlOffset>#itemsItem0="#dataTypeObjectPositionInfo"sideWestflagsAttributes"idtypeB_Soldier_FatlOffset>#position3D,BDanglesC@K@L="skill?rankCORPORALinitcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable##dataTypeGroupsideWestEntities $Attributes%idatlOffset>%itemsItem0&$%dataTypeObjectPositionInfo$sideWestflagsAttributes$idtypeB_Soldier_FatlOffset>%positionDo-BzDanglesW@K@Σ<$skill?initcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable%%dataTypeGroupsideWestEntities%Attributesk'idatlOffset>q'itemsItem0%k'dataTypeObjectPositionInfo}&sideWestflagsAttributes&idtypeB_Soldier_FatlOffset>k'position_D+-BDangles l@K@ -=&skill?rankCORPORALinitcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayablek'q'dataTypeGroupsideWestEntities'AttributesD)idatlOffset>J)itemsItem0'D)dataTypeObjectPositionInfof(sideWestflagsAttributes(idtypeB_Soldier_FatlOffset>D)positionDJJ-BqDanglesW@K@Σ<(skill?initcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayableD)J)dataTypeGroupsideWestEntities)Attributes-+idatlOffset>3+itemsItem0)-+dataTypeObjectPositionInfo?*sideWestflagsAttributesw*idtypeB_Soldier_FatlOffset>-+positionŜD.BDanglesl@K@.#=w*skill?rankCORPORALinitcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable-+3+dataTypeGroupsideWestEntities+Attributes-idatlOffsetm; -itemsItem0+-dataTypeObjectPositionInfo(,sideWestflagsAttributes`,idtypeB_Soldier_FatlOffsetm;-position'/DE,B&_Dangles@G@@`,skill?initcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable- -dataTypeGroupsideWestEntitiesf-Attributes.idatlOffsetm;.itemsItem0-.dataTypeObjectPositionInfo.sideWestflagsAttributes9.idtypeB_Soldier_FatlOffsetm;.positionD,+BcDangles@G@.@9.skill?rankCORPORALinitcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable..dataTypeGroupsideWestEntitiesO/Attributes2idatlOffset;2itemsItem0l/2 dataTypeObjectPositionInfo0sideWestflagsAttributes80idtypeB_Soldier_FatlOffset;CustomAttributes02positionϮD,B[`Dangles@G@!ڣ<80skill?initcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable0Attribute01Attribute11nAttributes2propertyspeakerexpression_this setspeaker _value;Value`11datap11singleTypeSTRINGvalueMale02ENG1propertypitchexpression_this setpitch _value;Value12data12singleTypeSCALARvalue?22dataTypeGroupsideWestEntitiesx2Attributes4idatlOffset@m;4itemsItem024dataTypeObjectPositionInfo3sideWestflagsAttributesK3idtypeB_Soldier_FatlOffset@m;4positionЯDנ+BODangles@G@.@K3skill?rankCORPORALinitcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable44dataTypeGroupsideWestEntitiesa4Attributes5idatlOffset@m;5itemsItem0~45dataTypeObjectPositionInfo4sideWestflagsAttributes45idtypeB_Soldier_FatlOffset@m;5position&D+BDangles@G@r@45skill?initcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable55dataTypeGroupsideWestEntities:6Attributes7idatlOffset@m;7itemsItem0W67dataTypeObjectPositionInfo6sideWestflagsAttributes 7idtypeB_Soldier_FatlOffset@m;7positionᆯD+BDangles@G@r@ 7skill?rankCORPORALinitcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable77dataTypeGroupsideWestEntities#8Attributes9idatlOffsetm;9itemsItem0@89dataTypeObjectPositionInfo8sideWestflagsAttributes8idtypeB_Soldier_FatlOffsetm;9positionƮD+BDangles@G@r@8skill?initcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable99dataTypeGroupsideWestEntities9Attributes;idatlOffsetm;;itemsItem0:;dataTypeObjectPositionInfo:sideWestflagsAttributes:idtypeB_Soldier_FatlOffsetm;;positionWDs+BDangles@G@r@:skill?rankCORPORALinitcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable;;dataTypeGroupsideWestEntities;Attributes^=idatlOffset@m;d=itemsItem0<^=dataTypeObjectPositionInfo<sideWestflagsAttributes<idtypeB_Soldier_FatlOffset@m;^=positionDL,BDangles@G@r@<skill?initcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable^=d=dataTypeGroupsideWestEntities=AttributesG?idatlOffsetm;M?itemsItem0=G?dataTypeObjectPositionInfoY>sideWestflagsAttributes>idtypeB_Soldier_FatlOffsetm;G?positionD,B!Dangles l@G@#<>skill?rankCORPORALinitcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayableG?M?dataTypeGroupsideWestEntities?Attributes AidatlOffset@m;&AitemsItem0? AdataTypeObjectPositionInfoB@sideWestflagsAttributesz@idtypeB_Soldier_FatlOffset@m; Aposition$Dzv,BiDangles@G@r@z@skill?initcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable A&AdataTypeGroupsideWestEntitiesAAttributes CidatlOffset@m;CitemsItem0A CdataTypeObjectPositionInfoBsideWestflagsAttributesSBid typeB_Soldier_FatlOffset@m; CpositionDn,BDangles@G@r@SBskill?rankCORPORALinitcall{[this, ["faction", "USM_USA_90_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;}descriptionUS Army - RiflemanisPlayable CCdataTypeGroupsideEastEntitiesiCAttributesDid atlOffset@m;DitemsItem0CDdataTypeObjectPositionInfoDsideEastflagsAttributes9itemsItem0Item1،Item2Item3Item4ZItem5$Item6Item7ƑItem8Item9PItem10Item11ڔItem12Item13uItem14:Item15Item16ĘItem17Item18NItem19Item20؛Item21Item22bItem23'Item24Item25Item26vItem27;Item28Item29ŢItem30Item31XItem32&Item33Item34¦Item35Item36cItem375Item38Item39٪Item40Item41}Item42OItem43!Item44Item45ůItem46Item47mItem48AItem49 Item50ݳItem51Item52Item53YItem54!Item55Item56͸Item57Item58{Item59BItem60Item61Item62Item63Item64RItem65"Item66Item67Item68Item69cItem704Item71Item72Item73Item74dItem75)Item76Item77Item78Item79zItem80MItem81 Item82Item83Item84Item85\Item86.Item87Item88Item89Item90sItem91BItem92Item93Item94Item95Item96aItem974Item98Item99Item100Item101xItem102IItem103Item104Item105Item106Item107^Item108/Item109Item110Item111Item112rItem113BItem114Item115Item116Item117\Item118)Item119Item120Item121Item122=Item123Item124Item125Item126aItem127.Item128Item129Item130Item131bItem132/Item133Item134Item135vItem1363Item137Item138Item139jItem1407Item141Item142Item143Item144KItem145Item146Item147Item148_Item149,Item150Item151Item152sItem1530Item154Item155Item156Item157d Item158! 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