description.ext &Z[ hull3\briefing\blufor.sqf _0X hull3\briefing\civilian.sqf _0X hull3\briefing\indfor.sqf _0X hull3\briefing\opfor.sqf _0X hull3\hull3.h 5s`g hull3\LICENSE _0X8 initPlayerLocal.sqf NbL initServer.sqf 6s` mission.sqm tb9 #include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Killhouse";
onLoadMission = "Made with Hull3";
author = "Draakon";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = DM;
minPlayers = 1;
maxPlayers = 48;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 3;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 0;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
allowProfileGlasses = 0;
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class USM_USA_90_WD {
gear = "M4_US";
uniform = "USM_USA_90_WD";
languages[] = {
{"west", 100}
};
};
class MNP_RU_AIR {
gear = "AKS74_RU";
uniform = "RU_AB";
languages[] = {
{"east", 100}
};
};
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.["CBA_loadingScreenDone", {
private _grenades = [];
{
_grenades append getArray(configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines");
} forEach getArray(configFile >> "CfgWeapons" >> "Throw" >> "muzzles");
{player removeMagazines _x} forEach _grenades;
}] call CBA_fnc_addEventHandler;
[{
[nil, nil, nil, ['confirm']] call compile preProcessFileLineNumbers 'x\ark\addons\hull3\mission_host_safetytimer_stop.sqf';
}, [], 50] call CBA_fnc_waitAndExecute; raP 9
version 6 EditorData sourceName ark_gtvt48_killhouse_remade addons A3_Characters_F CUP_Misc_e_Config CUP_CAMisc CUP_Misc3_Config A3_Structures_F_Wrecks A3_Structures_F_EPA_Mil_Scrapyard ace_cargo A3_Structures_F_Ind_Cargo CUP_CABuildings2_Misc_Cargo A3_Structures_F_Heli_Ind_Cargo CUP_CAMisc_ACR_Container A3_Supplies_F_Heli_CargoNets A3_Structures_F_Civ_Constructions A3_Structures_F_Walls CUP_Desert2_Config A3_Structures_F_Items_Tools CUP_Data_baf_Config A3_Supplies_F_Heli_Fuel A3_Structures_F_Mil_Fortification CUP_Buildings_Config A3_Structures_F_Heli_Ind_Machines A3_Structures_F_EPB_Items_Vessels A3_Structures_F_Items_Vessels ace_dragging A3_Structures_F_Heli_Items_Luggage A3_Structures_F_Items_Electronics A3_Structures_F_EPA_Civ_Constructions ace_interaction A3_Structures_F_Training CUP_CAStructures_E_Misc_Misc_Lamp A3_Structures_F_Heli_Civ_Constructions AddonsMetaData - dlcs Heli randomSeed ScenarioData CustomAttributes Mission 9 moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider LayerIndexProvider Camera - nextID ; nextID pos DQBDdir 4HS?O1n%up ?4S?aside 4H =)- List = items Item0 A Item1 Item2 Item3 6 Item4 q Item5 Item6 Item7 Item8 k Item9 Item10 Q
Item11
Item12 - Item13 Item14 Item15 1 Item16 Item17
Item18
Item19
Item20 e className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className CUP_Misc_e_Config name CUP_Misc_e_Config className CUP_CAMisc name CUP_CAMisc 6 className CUP_Misc3_Config name CUP_Misc3_Config q className A3_Structures_F_Wrecks name Arma 3 - Vehicle Wrecks author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className ace_cargo name ACE3 - Cargo author ACE-Team url http://ace3mod.com/ className A3_Structures_F_Ind name Arma 3 - Industrial Structures author Bohemia Interactive url https://www.arma3.com k className CUP_CABuildings2_Misc_Cargo name CUP_CABuildings2_Misc_Cargo className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com Q
className CUP_CAMisc_ACR_Container name CUP_CAMisc_ACR_Container
className A3_Supplies_F_Heli name Arma 3 Helicopters - Ammoboxes and Supplies author Bohemia Interactive url https://www.arma3.com - className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Desert2_Config name CUP_Desert2_Config className CUP_Data_baf_Config name CUP_Data_baf_Config 1 className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Buildings_Config name CUP_Buildings_Config
className A3_Structures_F_EPB name Arma 3 Adapt Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com
className ace_dragging name ACE3 - Dragging author ACE-Team url http://ace3mod.com/
className ace_interaction name ACE3 - Interaction author ACE-Team url http://ace3mod.com/ e className CUP_CAStructures_E_Misc_Misc_Lamp name CUP_CAStructures_E_Misc_Misc_Lamp author Draakon Header gameType DM minPlayers maxPlayers 0 Category0 0 name Multiplayer Attribute0 { Attribute1 B nAttributes property RespawnTemplates expression true Value B data B singleType ARRAY value B items Item0 B data B singleType STRING value None B property RespawnButton expression true Value ~ data singleType SCALAR value ? Intel Entities S 9 briefingName ark_gtvt48_killhouse_remade overviewText US vs RU TDM until its not timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T