description.ext |Y hull3\briefing\blufor.sqf |Y hull3\briefing\civilian.sqf |YK hull3\briefing\indfor.sqf |YK hull3\briefing\opfor.sqf |Y hull3\hull3.h b hull3\LICENSE |YL initPlayerLocal.sqf b mission.sqm ܚb #include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Bridge of destiny";
onLoadMission = "Made with Hull3";
author = "Kami";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = DM;
minPlayers = 1;
maxPlayers = 92;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 3;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 0;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
allowProfileGlasses = 0;
// BLUFOR Notes
// Mission
player createDiaryRecord ["Diary", ["Mission","
Get to the other side of the bridge!
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Kami
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Mission
player createDiaryRecord ["Diary", ["Mission","
Get to the other side of the bridge!
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Kami
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_USMC_WD {
gear = "M16A4_USMC";
uniform = "CUP_USMC_WD";
};
class CUP_RU_WD {
gear = "AK74M_RU";
uniform = "CUP_RU_WD";
};
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.["CBA_loadingScreenDone", {
{player removeMagazines _x} forEach ["HandGrenade","CUP_1Rnd_HE_M203","CUP_1Rnd_HE_GP25_M"];
}] call CBA_fnc_addEventHandler; raP
version 6 EditorData sourceName ark_gtvt92_bridge_of_destiny addons A3_Characters_F ace_nouniformrestrictions A3_Structures_F_Wrecks CUP_Misc3_Config A3_Structures_F_Mil_BagFence A3_Structures_F_Exp_Military_Fortifications A3_Signs_F AddonsMetaData t dlcs Expansion randomSeed ScenarioData 0 CustomAttributes Mission moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider Camera t nextID pos J1F*k0BͣEdir sERnH?up ެ+I?!?aside ? {=t List 0 items Item0 Item1 l Item2 Item3 k Item4 Item5 7 Item6 0 className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com l className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url http://ace3mod.com/ className A3_Structures_F_Wrecks name Arma 3 - Vehicle Wrecks author Bohemia Interactive url https://www.arma3.com k className CUP_Misc3_Config name CUP_Misc3_Config className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com 7 className A3_Structures_F_Exp name Arma 3 Apex - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Signs_F name Arma 3 - Signs author Bohemia Interactive url https://www.arma3.com 0 author Kami Header P gameType DM minPlayers maxPlayers \ Category0 name Multiplayer Attribute0 Attribute1 X nAttributes property RespawnButton expression true Value " X data 2 X singleType SCALAR value ?X property RespawnTemplates expression true Value data singleType ARRAY value items Item0 data singleType STRING value None Intel > Entities briefingName ark_gtvt92_bridge_of_destiny timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< 9items 8 Item0 = Item1 Item2 Item3 Item4 #% Item5 , Item6 / Item7 7 Item8 i? Item9 G Item10 J Item11 R Item12 Y Item13 a Item14 g Item15 $k Item16 r Item17